Gravitease

Gravitease

by boozinwalsh
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Gravitease

評価:
2.9
リリース日: April 10, 2012
最終更新: April 16, 2012
開発者: boozinwalsh

Gravitease のタグ

説明

Graviteaseは、ほどよい難易度のシンプルなプラットフォーマーです。これは私が初めてリリースしたゲームで、建設的なご意見をいただけると嬉しいです。バグもたくさん潜んでいると思います。Stencylのテストも兼ねて作りました。スプライト、音楽、効果音はすべて自作です。ゲームの音楽はこちらで聴けます:
http://josiahmcdaniel.bandcamp.com/album/cs133g
プレイしてくれてありがとうございます。

遊び方

できるだけ早くゴールを目指しましょう。矢印キーまたはA・Dで移動。スペースバーをタップでジャンプ。スペースバー長押しでいつでも重力を「凍結」できます。

開発者アップデート

Apr 8, 2012 12:53pm

Version 1.2
-There’s a strange bug in room 11 that I’m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

コメント

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh 開発者

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.

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