NodeDrawer
by BryceSummer
NodeDrawer
NodeDrawer のタグ
説明
多彩な設定を調整して、素晴らしいスパイラルデザインを作れる高速3Dお絵かきサンドボックスです。
遊び方
操作方法:スペースキー:シミュレーション開始。H:ヘルプテキスト非表示。W/A/S/D:カメラ回転(実行中)。Q/E:カメラズーム(実行中)。マウス:ノードをクリックして各種編集(ホバーでツールチップ表示)。G:グロー効果オフ。ブレイン:いろいろな設定で実験して楽しもう!
FAQ
NodeDrawerとは?
NodeDrawerはBryce Summerが開発した、さまざまなレイアウトでノードを繋いでいくパズル・ロジックゲームです。
NodeDrawerの遊び方は?
番号付きノード同士を特定のルールに従って線で繋ぎ、各パズルを完成させます。
NodeDrawerの開発者は?
NodeDrawerはBryce Summerによって制作されました。
NodeDrawerの主な目的は?
パズルごとの制約に従ってノードを正しく繋ぎ、各レベルをクリアすることが目標です。
NodeDrawerは無料でブラウザで遊べますか?
はい、Kongregateで無料プレイできるブラウザパズルゲームです。
開発者アップデート
Heres a little backstory on this “game”: I was working on another project when a bug popped up that caused the camera to spin erratically and make crazy spiral patterns… So, naturally, I stayed up all night and roughly 9 hours later this was done. I’m going to sleep now(Probably not).
コメント
BonesteGreat
Oct. 10, 2011
This is pretty cool, you should add a random button.
Thanks! Better yet... sharing! coming in 5 mins.... DONE. I still would like to add a random function too though!
BryceSummer
Oct. 10, 2011
Update: Added a basic settings sharing system. Click the little + in the upper right hand corner to get started! Unfortunately there's no serverside backend right now... kong's API for sharing is AS3 only :(. But you can post the codes in the comments :). if this gets popular enough I'll implement a sharing server(probably).
BryceSummer
Oct. 10, 2011
Update: Added option to spawn particles from nodes... Just click the "Particle" tickbox next to the trail tickbox! They also have a "fling" property which, as the name suggests, flings the particles out from the node.
BryceSummer
Oct. 10, 2011
Update: Added linear speed and linear distance as a node option... This basically makes the node move closer and farther away from its parent node if you turn it on, makes for some neat stuff. I also added an option to disable the glow effect(Press the G key!) :).
mattieo123
Oct. 10, 2011
its a pretty fun "game" nice way to goof off
Thanks! I agree, I've wasted way too much time goofing off on this already :P.