Daemons: part I

Daemons: part I

by chrisError
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Daemons: part I

評価:
3.2
リリース日: July 01, 2009
最終更新: July 01, 2009
開発者: chrisError

Daemons: part I のタグ

説明

あなたはブランウェンという少女となり、ヘルウェデン村で大人たちが消え、奇妙な生き物が現れたという噂の中で暮らしています。謎を解くためには外の古い森やその先へ旅立つ必要があります。幸運を祈ります!※このシリーズの多くのインスピレーションは、ウェールズ神話の古書『マビノギオン』から得ています。詳しくはこちら:http://en.wikipedia.org/wiki/Mabinogion

遊び方

クリックで移動、オブジェクトの隣で再度クリックすると拾う・使う・話すができます。

FAQ

コメント

0/1000
zarchus avatar

zarchus

Jul. 01, 2009

2
0

WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)

ZeldaMage avatar

ZeldaMage

Apr. 14, 2010

1
0

i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know

Perillus avatar

Perillus

Dec. 21, 2009

1
0

Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.

TomX64 avatar

TomX64

Jul. 06, 2009

1
0

music sounds like mobile weapon!

Fireseal avatar

Fireseal

Jul. 04, 2009

1
0

Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.