Nightmare Runner

Nightmare Runner

by clockworkmonster
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Nightmare Runner

評価:
3.7
リリース日: May 30, 2012
最終更新: June 04, 2012

Nightmare Runner のタグ

説明

モンスターに追われる終わりなき悪夢から脱出せよ!

遊び方

オート射撃。マウスで狙い&ジャンプ/ダブルジャンプ。W・↑・スペースでもジャンプ可能。Pで一時停止。

FAQ

Nightmare Runnerとは?
Nightmare RunnerはClockwork Monsterが開発した、悪夢をモチーフにしたステージを駆け抜けるエンドレスランナー型シューティングゲームです。

Nightmare Runnerの遊び方は?
Nightmare Runnerでは、キャラクターが自動で前進し、ジャンプで障害物を避けたり、武器で出現する敵を撃ったりして進みます。

Nightmare Runnerの進行システムは?
Nightmare Runnerには、ランの合間にアンロックできる武器強化やライフ追加、各種ブーストなどのアップグレードがあります。

Nightmare Runnerの主な特徴は?
このゲームは、ランダム生成のエンドレスステージ、多彩なモンスターや障害物、パワーアップや武器アップグレード、難易度が上がるリプレイ性の高さが特徴です。

Nightmare Runnerの開発者と対応プラットフォームは?
Nightmare RunnerはClockwork Monsterが開発し、Kongregateなどのブラウザゲームプラットフォームでプレイできます。

開発者アップデート

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

コメント

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster 開発者

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster 開発者

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster 開発者

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster 開発者

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster 開発者

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.