Orcs VS Elfs

Orcs VS Elfs

by eddynardo
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Orcs VS Elfs

評価:
3.8
リリース日: March 31, 2019
最終更新: April 06, 2019
開発者: eddynardo

Orcs VS Elfs のタグ

説明

Just wanted to try something different this month, a little more casual, hope you'll enjoy it.

Game by eddynardo
Graphics by 0x72

遊び方

Use your mouse to defeat the armies of Orcs and Elfs. Don't let them reach each other because they might find peace and nobody wants that.

FAQ

Orcs vs Elfsとは?
Orcs vs ElfsはEddie Nardoによって開発されたストラテジータワーディフェンスゲームで、プレイヤーは城を守るために敵の波を防ぎます。

Orcs vs Elfsの遊び方は?
Orcs vs Elfsでは、さまざまな種類のタワーを配置して、オークやゴブリン、トロールなどのモンスターが城門に到達するのを阻止します。

Orcs vs Elfsの成長システムは?
Orcs vs Elfsでは、レベルを進めるごとにタワーや防衛設備をアップグレードできるシステムがあります。

Orcs vs Elfsはシングルプレイ?マルチプレイ?
Orcs vs Elfsはシングルプレイ専用のタワーディフェンスゲームで、ブラウザで遊べます。

Orcs vs Elfsはどのプラットフォームで遊べますか?
Orcs vs ElfsはKongregateのウェブサイトで無料でプレイできます。

開発者アップデート

Apr 6, 2019 5:38am

Fixed a bug where enemies wouldn’t reset upon Game Over (thanks MightyTharos) .

Added Sound effects

Balls spawn 5 times faster and gamespeed scales as the time goes by (no more waiting 1 minute to throw 200 balls)

Fixed difficulty scale

コメント

0/1000
MightyTharos avatar

MightyTharos

Apr. 01, 2019

138
0

A nice little game, I was scared when I saw the big numbers, then the piercing guys appeared. Thanks piercing guys.
The ball bounces off in weird ways sometimes, hitboxes of the "blocks" (the units) are not always simple to figure out.
A nice game overall, 4/5

H8Mondayz4Life avatar

H8Mondayz4Life

Apr. 29, 2019

78
0

I kinda wish kongregate would give this game some badges. I just hit level 150. I feel like I maybe deserve a reward for that. Right?

jufroftw avatar

jufroftw

Apr. 06, 2019

176
3

I thought this was a fun short time waster... then played to level 276. It's just so calmly satisfying. Add upgrades between games and it'll be crazy.

ChaoticBrain avatar

ChaoticBrain

Apr. 26, 2019

136
3

All joking aside, this is an excellent example of rising and falling tension through simple game mechanics. As the two sides get closer, so does your possibility of failing; but when the two sides get close enough, it's much more likely that the balls will get trapped at the top of the screen long enough to build up a damage bonus. Often, when the armies are just one space apart, that's when you get 100+ balls with 2x or 3x damage wrecking both sides mercilessly. This then leaves a wide gap between the armies, meaning that your failure has been staved off, but you also won't get that kind of massive damage bonus again for a while. So you keep playing for a few more rounds, waiting for that next spike of tension and subsequent release. That's why it's so addictive, despite its simplicity. Well done, eddynardo.

gutlessoneder avatar

gutlessoneder

Apr. 02, 2019

87
4

* didn't mind NOT having to chase falling balls