Idle Tower of Sin

Idle Tower of Sin

by edwin_20k
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Idle Tower of Sin

評価:
3.5
リリース日: June 05, 2017
最終更新: August 21, 2017
開発者: edwin_20k

Idle Tower of Sin のタグ

説明

Idle Tower of Sinは、カード・テクノロジー・ツールを使って「血の塔」の頂上を目指す放置系リソース管理ゲーム。

遊び方

まず全ての資源建物をレベル1にアップグレード。その後、木材に集中して最初の兵舎を建設。兵舎の軍隊で塔を攻撃し、ゴールド収入を得よう。

開発者アップデート

Aug 21, 2017 7:32am

~~~New update-ver. 1.0.3
NOTE: This is the last content patch. Next patches will focus on bugs/balancing only.
-New graphics made by: (Henrique Lazarini(7Soul1) and D. Machin(VexedEnigma/PixelJustice)).
-New fonts.
-Interactive tutorial.
-Tower health lowered(lvl 700 new is equal to lvl ~350 old).
-Fixed some bugs(like prestige bonus tech points).
-Cost of godlike tools increased(from 100 to 150).
-Price of prestige increases bassed on current prestige level.
-If you have more than 500 cards in inventory you won’t be able to open new card packs.
-“Random cards” and “Card Packs” rarity chances rebalanced.
-“Random cards” have a higher chance to give higher rarity bonuses(~2x more).
-“Instant prestige” cost changed from flat 200 to 120 + 10 * current_prestige_points
-Added “select all resources/gold” option to resource exchange.

コメント

0/1000
CDelli avatar

CDelli

Jul. 12, 2017

94
4

So at tower level 350+ and kingdom level 800+ game balance falls apart completely. I have maxed all resource buildings at level 999 and their respective upgrades at level 50. My daily ressource gain is around 100U, so the final ressource achievements would take 100 times the age of the universe to achieve. Also problematic is barracks which is at level 770 and becomes near impossible to upgrade anymore. My daily gold gain is in the area of < 1U with barracks upgrades costing 2.5U/level. By selling all resources I can buy around 3-4 more barracks levels per day. Yet this does virtually NOTHING as my army gain is in the area of 100T/day with tower HP being at over 100q/level. So this only leaves cards to go any further. Something between 50-75 cards can get me enough army for 1 more floor. Hope this helps to fix some of the balance issues

wretched666 avatar

wretched666

Jun. 05, 2017

81
7

Scaling and progress is a bit slow. Upgrades jump from 50k to 1M all for 1%. Hope this will be rebalanced

edwin_20k
edwin_20k 開発者

Yes, I changed that. The game is still undergoing "rebalancing" untill I find that sweet spot. Plus I will add more features to speed up the progress.

KidA1515 avatar

KidA1515

Jun. 06, 2017

20
1

Progress speed needs a complete overhaul. Around level 50 of production buildings, progress slows to a crawl. XP progress slows to a crawl before level 25. Barracks/gold/tower progress is basically nonexistent without cards. I got to 18, mostly using cards. Cost ramp-up for upgrade buildings is insane. You've got a lot of interesting content in this game that nobody's ever going to see.

recentteen14 avatar

recentteen14

Jun. 29, 2017

49
5

Yeah, tech tree needs rebalanced badly- as does gold/army gain. 1 billion gold gains is nice at level 500, but when before that I was making 30 million and the next level of barracks costs 200 Quintillion it literally does nothing. Army- same thing, less then 100k with that part of the tech tree maxed out, best case scenario with buffs thats 4 million units per statue proc, and it takes 14.4 billion for my next floor. Clicking is useless, the 'flat gain' bonuses are nice at the start but don't do anything the moment your buildings start gaining over 1mil a level. The resource buildings themselves are fine, the cooldown upgrades are fine, the building upgrades screen is fine- but good lord the flat gain techs need a % gain overhaul or addition. Only way to get further is via lucky army card drops, because even if we sell a crazy amount of resources for the gold, the barracks still gives too little for the tradeoff.

ShiitakeWarrior avatar

ShiitakeWarrior

Jun. 05, 2017

68
8

"New DAIRY entry" // And yet there isn't a single cow in sight. =P