Explosive Runner- BETA

Explosive Runner- BETA

by ExplosivePixel
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Explosive Runner- BETA

評価:
2.8
リリース日: July 21, 2013
最終更新: July 22, 2013
開発者: ExplosivePixel

Explosive Runner- BETA のタグ

説明

Hey we are Explosive Pixel and this is our first Unity 3D game! This is just our first public beta release of this game and we would love to hear feedback from you guys.

Basically in Explosive Runner, you play as an Explosive Runner. If you hit anything...you explode. Ironically Explosive Runner also wanted to be a mechanic...but everything he touches explodes. After trying to fix a fire hydrant downtown, he starts to cause the entire infrastructure of the city to collapse. Now you must help him escape the city by avoiding roadblocks, jumping gaps, and collecting your precious gears.

遊び方

Space- Jump
(Holding down increases height of jump)
Esc-Pause Menu

開発者アップデート

Jul 21, 2013 11:38pm

Version 1.1
-Rebalanced jumping and gravity
-Left Ctrl is no longer necessary
-Auto prompt upon death

コメント

0/1000
Robomaldito avatar

Robomaldito

Mar. 19, 2015

1
0

Excellent.Hahaha dat explosion

PartyCrasher101 avatar

PartyCrasher101

Jul. 21, 2013

3
1

Jumps a little high and doesn't really come down fast enough so as soon as you touch the ground you hit a barrier

ExplosivePixel
ExplosivePixel 開発者

I know, the controls are still a bit wonky for many people. I'll try and tune them. Thanks for the feedback

Maxipuddle avatar

Maxipuddle

Jul. 22, 2013

2
3

Wooho! Just got HighScore! (It's ScratchCube from Scratch.mit.edu btw)

ExplosivePixel avatar

ExplosivePixel

Jul. 21, 2013

1
2

I still have the highscore. It's my game but c'mon kongregate! I would like to see someone beat it.

knight12374 avatar

knight12374

Jul. 31, 2013

3
8

Very nice game, but laggs on my computer. I hope each of those trees aren't individual sprites, right? The background (except maybe the buildings) should be flat, combined, 2D sprites aligned to look 3D (if they're not already).

ExplosivePixel
ExplosivePixel 開発者

Thank you for the feedback! It lags on your computer? I tried this game on a Intel i3 1st gen with a Geforce 310 and it ran well. Anyways your advice is still correct. The trees were just laid using Unity's terrain tool. I hope it doesn't use separate instances because like you said that add a lot to the PC rendering load. Thanks for playing.

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