Zombokill

Zombokill

by grmaster
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Zombokill

評価:
3.2
リリース日: August 24, 2012
最終更新: August 24, 2012
開発者: grmaster

Zombokill のタグ

説明

大量の血に飢えたゾンビの群れを、豊富な武器で撃退せよ!Zombokillは、次々と押し寄せるゾンビを倒しながら、より強力な銃を手に入れていく超中毒性のサバイバルゲームです!弾薬は後半のために温存しておきましょう。後のレベルで必要になります!この手ごわいシューティングで、あなたはどれだけ生き残れるか?健闘を祈ります!

遊び方

マウス:照準、クリックで射撃。WASDで移動。

コメント

0/1000
TeleKawaru avatar

TeleKawaru

Aug. 24, 2012

44
0

The giant BubbleBox logo does a great job obscuring the playarea and it's lots of fun trying to avoid clicking it.

Irasfel avatar

Irasfel

Aug. 25, 2012

18
0

Yes, the logo is hateful but really I have another problem here. More and more games are coming out that would appear to be aiming for a "retro" or "simple" look. Unfortunately, it's gotten to the point where all I see is "Ah, you couldn't be fussed making the game look remotely bloody decent then?" I'm sorry, but in order for shite graphics to work, you'd better have some innovative gameplay, amazing character development, SOMETHING! Instead, we get games that look like 1996 with mechanics etc. that are the same as any other 28 games one could find on Kong at a glance. *Enough already* If you're going to make a game that isn't breaking any ground or wowing us with other aspects, at least make it look halfway decent? Because if you can't be bothered with making it at least look good barring anything else standing out, I can't be bothered to play it for more than 5 minutes before I mentally toss it in the waste bin and move on.

aronzei avatar

aronzei

Aug. 25, 2012

11
0

The logo is totally distracting. Clicked it more than twice per level.

Mozai avatar

Mozai

Aug. 25, 2012

17
1

The moving logo is too damn distracting -- my awareness keeps jumping there looking for enemies.

Mafrume avatar

Mafrume

Aug. 25, 2012

5
0

Please, more kind of enemies...