ConFusebox 2

ConFusebox 2

by johnhattan
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ConFusebox 2

評価:
3.3
リリース日: April 18, 2008
最終更新: April 22, 2008
開発者: johnhattan

ConFusebox 2 のタグ

説明

人気の『電気をつけろ』ゲームの続編。3つの遊び方と3段階の難易度が追加されました。お楽しみください!

遊び方

ゲーム内に説明があります。各レベルのヘルプボタンを押してください。

コメント

0/1000
Hyppy avatar

Hyppy

Apr. 24, 2008

12
1

One suggestion would be to allow a shift-click or other easy button combination to "lock" a section of wire against changes. Sort of a "I know this wire must be in this position" toggle. Make the licked wires/sections lighter or darker or somehow easy to differentiate.

TheOneTruth avatar

TheOneTruth

Apr. 19, 2008

8
2

Very fun game. My issue with the first game was that the best possible score for a particular puzzle was limited by the initial configuration of the pieces, that seems to have been corrected with the new scoring system. If I have a complaint it's that in the "large" arrangements of constructbox the nodes are tiny, so it's easy to accidentally click a node that's already been set and bring down your efficiency. Still 5/5 though.

MBtheI avatar

MBtheI

Jan. 19, 2009

7
2

How is loops of zen better? This game has more features, two more games, and better controls. Loops of zen is boring

HiDefLoMein avatar

HiDefLoMein

Jul. 03, 2008

7
2

Constructbox is my Fave, though the others are good too. Nice reminder of NetWalk. Couple of complaints about the scoring system though. In CSB, I don't think it's right that the number of "moves" goes up by 2 with every connection you make - it should only go up by 1. With max. efficiency, the number of moves is equal to the sum of all the numbers on the board (if Bulbs equal 1) - but making a connection between two nodes should only be 1 move, not 2. Also, since no puzzle an absolutely unique solution, efficiency seems to be unfair to use in determining score - especially if you need to restart, the number of moves ought to be reset to 0.

HiDefLoMein avatar

HiDefLoMein

Mar. 10, 2009

6
2

You doofs who say it's a copy of Loops of Zen - ConFuseBox came 5 months before it...

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