When Penguins Attack -TD
by kazama_bee
When Penguins Attack -TD
When Penguins Attack -TD のタグ
説明
邪悪な戦争好きペンギンたちの猛攻から人類を守れ!新感覚タワーディフェンスゲーム登場。特徴:
* パスファインディングAI
* オープンバトルフィールド
* タワーのビジュアルアップグレード
* 実績のアンロック
* メダル
* カスタムグラフィックエンジン
パフォーマンスや難易度について、ぜひたくさんのフィードバックをお待ちしています。
遊び方
マウスでタワーの購入・設置・アップグレードを行います。
FAQ
When Penguins Attack TDとは?
When Penguins Attack TDはKazama Beeが開発した、ペンギンの大群から防衛する無料オンラインタワーディフェンスゲームです。
When Penguins Attack TDの遊び方は?
When Penguins Attack TDでは、さまざまな種類のタワーを道沿いに配置し、敵ペンギンがゴールに到達するのを防ぎます。
When Penguins Attack TDの主な特徴は?
このゲームには複数のタワータイプ、タワーのアップグレードオプション、多様な能力を持つ敵ペンギン、クリアすべき複数のレベルが用意されています。
When Penguins Attack TDでタワーのアップグレードはできますか?
はい、When Penguins Attack TDではタワーをアップグレードして、より強力なペンギンの波に対抗できます。
When Penguins Attack TDはどのプラットフォームで遊べますか?
When Penguins Attack TDはFlash対応のウェブプラットフォームで無料で遊べるブラウザベースのタワーディフェンスゲームです。
開発者アップデート
UPDATE:
Fixed up sound and loading bugs
Also final boss should now award medal.
Percentage Kills corrected (error in pre level enemy count).
Thanks again for all the feedback and bug reports.
UPDATE: Third time lucky :/ fixed all the first frame exports to improve loading.
Will implement hotkeys over the weekend – :)
コメント
t0mppa
Apr. 26, 2010
The controls are pretty ugly and even the first level got boring about halfway through, because I had gotten all sorts of towers fully upgraded by then, nothing new out there and tons of waves left. The tower targetting AI is silly and the fact that you can't change it makes this a bit annoying to play. The pathfinding AI sucks, because if you trick the first penguin with the build & sell strategy, all the rest will follow every single one of the first ones footsteps, even when it's obvious there's no path that gets closer to the finish in that direction.
swordofnoah
Aug. 05, 2010
Needs Hotkeys,Next wave button,Badges,More enemies,Shorter waves,Speed up Button,They need to say what upgrading a tower will do,Better how to instructions,and some fixes to some bugs.
synalle
Apr. 26, 2010
These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.
hend
Apr. 27, 2010
I was surprised to see this made the front page. There is no information - you can't see how much damage towers do or how much an upgrade will affect them other than increased range. After the first 20-25 waves, you can pretty much put the game on auto-pilot as it doesn't get much harder. Just buy heat towers, upgrade, win. The 'achievements' are a very weak addition and give you very little incentive beyond just beating each level. No keyboard shortcuts hurts too. Either be able to hold a key to place multiples or hit a numeric key to trigger each building. In this flooded genre, 2/5.
Mykhal
Apr. 26, 2010
Way too easy and very slow. Needs to have a speed up button.