Thief Run

Thief Run

by linnno
不具合を報告
ゲームを通報
Loading ad...

Thief Run

評価:
1.9
リリース日: December 20, 2017
最終更新: December 20, 2017
開発者: linnno

Thief Run のタグ

説明

The objective is to collect coins and avoid spikeballs

I already know of the bug with the random game-over screens from the enemies spawning on the player on random occasions.

遊び方

The objective is to collect coins and avoid spikeballs.

Navigate through the menu with either your Mouse or WASD.

Navigate through the game with WASD.

Change Theme with T

コメント

0/1000
aawood avatar

aawood

Dec. 20, 2017

3
0

The core gameplay mechanic of running round a grid feels mindlessly satisfying, and I quite like the idea of a turn-based snake game. But there's too little to do, it's too easy, and because there's no reward for a high score, when you do eventually zone out and walk into a mine, you don't really care.

If you have a direction in mind for this, then I'm interested in seeing how you flesh it out. If you don't, may I suggest you push this to a minimalist, single-screen Rogue-like? There could be something very interesting in taking the Rogue-ish ideas of turn-based experimentation and increasing abilities/threats, and mashing it up with the Snake-ish concepts of limited space and coin-grabbing.

Alternatively, have a look at a ZX Spectrum game called "Survival"; it's the un-recognised grandparent of the "move through a grid collecting stuff" genre, and there may be mechanics in there that are worth reviving (and it's old and obscure enough that _no-one will ever know_). Good luck.

linnno
linnno 開発者

Wow, Thank's alot for the feedback! I really appreciate it, this was my first project in school for the course Programming 1 which I just recently handed in. I have an A this far into the course and would really like to expand the concept, allthough for next year we will be starting a C++ course instead of a JavaScript one. This doesn't mean I won't expand on this game but it would take some limited time out of my spare time! Thanks once again for the amazing feedback, it was really motivating!

ChaoticBrain avatar

ChaoticBrain

Dec. 20, 2017

1
0

In the subroutine that spawns mines, make the following check: "If (new mine X-position != player X-position AND new mine Y-position != player Y-position)", and only if that check is satisfied should the new mine be placed.