Warpswap

Warpswap

by llnn404
不具合を報告
ゲームを通報
Loading ad...

Warpswap

評価:
3.6
リリース日: April 30, 2020
最終更新: May 09, 2020
開発者: llnn404

Warpswap のタグ

説明

プレイヤーとブロックを入れ替えられるパズルプラットフォーマー。

遊び方

より良い体験のためにフル解像度でプレイしてください!WASD/矢印キー/左スティック:移動 SPACE/Y:ジャンプ(長押しで高くジャンプ) E/B:射撃 R/A:リスタート

FAQ

コメント

0/1000
alicealicealice avatar

alicealicealice

Apr. 30, 2020

35
1

I like the concept and a whole lot of the game! But space to jump is definitely non-intuitive on some levels - being able to use W or up would be a lot easier. And while I appreciate that the levels get harder (and that there are a lot of them!), there are some that depend on split-second timing/pixel perfect jumping. I know that a puzzle/platformer will have some of that, but I think it breaks up the flow of an otherwise well-designed game.

llnn404
llnn404 開発者

Thank you for feedback! It's actually my first game so I'm not that good with game design And yes, I can add jump button as W/UP in the next update!

lollolilol avatar

lollolilol

May. 01, 2020

12
1

There are many levels and have a good difficulty. Most of them are short so one can quickly achieve the right timing. It could use some longer levels where the main task would be to figure out where boxes should be placed...

4L3AF avatar

4L3AF

May. 26, 2020

3
0

Great concept... Many of the simple "tutorial" levels seemed like they came after the level they were needed on. A bit more of a snappy grid-like structure would help make this feel more like a puzzle game and less like an extremely frustrating platformer meaning if the bullet only fired in the vertical y center of the grid cell you were in... removing the bullet colliding with self would change very little of the "solutions" but would make the game feel easier even if it wasn't. The bullet limits seemed arbitrary as you sometimes don't need to shoot but have bullets or you have more bullets than needed. And the "gap" cells that allow the bullet but not player through would be nice if they were just a bit wider so that the bullet had a slightly easier time getting through. And the ending felt a bit less "juicy" then it should have felt. Infinite bullets and random boxes may have helped it feel more exciting for an end screen.

Simoris avatar

Simoris

May. 13, 2020

10
1

A nice little game (with surprisingly many levels).
Some levels require pretty precise timing (esp. when shooting through gaps while jumping/falling or trying to place red blocks in the air), but the shortness of levels still keeps it balanced and nicely playable.
When I played it, thanks to implementing other players feedback, there were already all kinds of controls, so everything I tried (cause I thought it would be handy) worked, ended up playing it mostly with arrow-keys and the second hand to shoot.

llnn404
llnn404 開発者

Thank you for feedback! I'll try to update my game as much as I can and make it even better.

Bakelmun avatar

Bakelmun

May. 13, 2020

3
0

Anyone else have the music on/off button not do anything?