Puzzle Bot

Puzzle Bot

by mattivc
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Puzzle Bot

評価:
2.7
リリース日: February 06, 2011
最終更新: February 09, 2011
開発者: mattivc

Puzzle Bot のタグ

説明

Puzzle Bot is hungry for power. Not the "world domination" kind, but the battery kind.

Help Puzzle Bot trough a series of fun and challenging levels full of danger and obstacles.

遊び方

Movement: W, A, S & D
Interact with objects: E

開発者アップデート

Feb 6, 2011 11:45am

Update 09-02
-There is now a option to choose between isometric and directional movement. It is set to directional by default.
-Added Credits screen.
-Minor bug fixes.

コメント

0/1000
Killigin99 avatar

Killigin99

Feb. 06, 2011

6
1

nice little game and the keys reminded me of keyblades. The only thing that keeps it from be a 5/5 is the controls need to be modifiable a little. By this I mean that there is the option that pressing W would move you up and right. The Only reason I say this is a lot of games that have a 3d moving system use that method vs what is found in this game.

zapwow avatar

zapwow

Feb. 08, 2011

2
0

Good start! To really polish it up, I'd suggest you adjust the walking animation speed so that the robot's stride length matches his movement.

Maybe add some background visuals or variety in blocks, because right now it is very plain looking.

It also needs to be easier to press the laser buttons, because right now it takes me 10 tries to get the robot's position to line up correctly to hit the button.

Lastly I'd strongly suggest some more variety in the puzzles. All of them right now are little more than trial and error, which is very frustrating given the relatively slow pace of the game.

Starspell avatar

Starspell

Feb. 07, 2011

2
0

I myself didn't have any problem with the isometric view/movement. The sounds and modelling on the robot is superb be the way! Well done!

ahnialator6 avatar

ahnialator6

Feb. 06, 2011

2
0

first thing i did was walk him off. love the little dance he does when you win

ultimakewl avatar

ultimakewl

Feb. 07, 2011

4
1

i cannot explain how much i hate games that use a diagonally aligned map with a movement system based on direction in relation to said map. especially since there is no uniformity between any of these games, W or ^ could be up and to the right in one game but up and to the left on another. it makes the games needlessly frustrating.

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