Impossible Shoota

Impossible Shoota

by mechaghost
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Impossible Shoota

評価:
2.6
リリース日: January 09, 2013
最終更新: February 10, 2013
開発者: mechaghost

Impossible Shoota のタグ

説明

You are the last survivor of your race, the elite pilot known as Starboxer. Your last and only mission is to take out as many Sho-dan ships as possible before crumbling to their relentless march. Level up your ship by destryoing Sho-dan ships and teleport around the battlefield to gain tactical advantage to avoid an early demise. It requires skill to live up to your reputation and you will remind the Sho-dan armada why you have that name.

- Intense shooter action again an endless swarm of enemies
- Fight 25 different enemies as you rampage through the Sho-dan armada
- Teleport your way out of danger

遊び方

- Use WASD/Arrow keys to move
- Use the mouse to teleport anywhere on the screen
- Kill enemies to power up your Starboxer

開発者アップデート

Jan 10, 2013 6:45pm

- Lasers now disappear when player dies
- No more ghost ships when dead
- A little bit more color in the menus

コメント

0/1000
mechaghost avatar

mechaghost

Jan. 10, 2013

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Hey MrENigma - I fixed the lasers not disappearing when you hit them, so you wont lose 3 lives at once :) Also the ghost ship bug is now fixed :)

For the rest: I will work in the exclamation warning and make something about the enemies :)

MrENigma avatar

MrENigma

Jan. 10, 2013

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I'm a big fan of your work. I feel like the ship can get destroyed too many times in a short time. I got caught in the cross section of lasers, and lost all 3 lives in seconds! I also noticed that the help text is still the phone text, and clicking after you've lost all lives will show the ghost of a ship.

Doright668 avatar

Doright668

Jan. 09, 2013

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Good idea on a shooter. I'm a bit of a purist, and I like something that is more engaging, but I am a sucker for the hard stuff too. Maybe something that could stop the lasers to put a bit more of a challenge in rather than just dieing? Also make the enemies a little different somehow. Or maybe just someway to determine which ones are worth more points.. risk vs reward kinda thing. Keep up the good work E! ;)

Gharrot avatar

Gharrot

Jan. 09, 2013

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Not a bad game, had fun playing it for a bit. The one major thing I think you should add is some sort of indicator as to when the laser is going to appear. Two ideas would be turning the laser off when it first appears for a few seconds so you have time to move or using an exclamation mark + sound effect to indicate where it will come from. One last thing would be to give different enemies their own flight path/speed. Having 25 enemies doesn't mean anything when they're all the same and unmemorable.