Depth Spawn
by Megadogdev
Depth Spawn
Depth Spawn のタグ
説明
エイリアンクリーチャーを操作して生き残りをかけた戦いに挑もう。知恵と素早く変異する能力を駆使して勝利を目指せ。すべての敵に一度に立ち向かうか、敵同士を戦わせるかはあなた次第。
遊び方
カーソルでクリーチャーの移動を指示します。他のクリーチャーを攻撃したり、アップグレードオーブを取得するには、対象に向かって移動させてください。生き残るためには、ゲーム内メニューで変異を購入する必要があります。敵から逃げて体力や失った体の部位を回復することも可能です。ホットキー:Esc:ポーズメニューを開く/プレイ再開 M:変異メニューを開く
開発者アップデート
version 1.02
balancing
The following two changes were made to encourage players to finish off enemies and to bring kill rewards closer to the value of upgrade orbs.
- Killing a creatures head rewards 10 base score (up from 5)
- Killing a creatures head rewards 10 upgrade points (up from 1)
The following two Adjustments were made to the difficulty increase over time.
- On easy, 2.5% increase per minute(down from 5%)
- on medium, 3.75% increase per minute(down from 5%)
general
- fixed two bugs relating to the mute feature
- optimized how the game handles upgrade orbs
- fixed grown back segments not visually upgrading
- changed from using several sprite sheets to a single texture atlas
コメント
THRILLHO_use
Jun. 25, 2015
I am surprised that I get no benefit from eating another creature, only from eating the little "food" pellets. Here I am, munching, munching, munching right up through a tail towards a head & all of my "food" goes spurting out to the sides... to be gobbled up by the other creatures. All work, no pay makes me upset.
Sansuki
Jun. 18, 2015
Very much like real life, as soon as you think yourself the king of the pond, a vastly superior mutated monstrosity appears to eat you.
KidA1515
Jun. 17, 2015
The penalty for losing segments is brutal. And the AI chases you down as soon as it detects weakness. Very difficult.
KidA1515
Jun. 18, 2015
The update made it more playable for sure. The progression is still a bit slow. I used the strategy of making sure everybody but me was missing pieces, and then harvesting them slowly. Late in the game, though, I killed one and all of a sudden this hyper-evolved megaboss showed up and wrecked me.
Xesc
Jun. 16, 2015
Awesome game, I just have a couple of things I miss; a HOTKEY to enter the menu - it often ruins your path having to move the mouse up there. Also, sometimes it lags like 10 secs when in the menu, to load the menu main screen. I do like the level of progress, it's slow, but you really feel a difference with every little mutation :)