CA

CA

by michaeldcurry1
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CA

評価:
2.0
リリース日: June 22, 2017
最終更新: June 22, 2017
開発者: michaeldcurry1

CA のタグ

説明

A strategy simulation

Take over enemy territories, survive against rapidly expanding factions, keep your population up and don't get overrun.

遊び方

Click on one cell to select it

If it's a friendly cell you can upgrade it or you can click on a nearby enemy cell with a lower population to take it.

If you click on a nearby enemy cell that has a higher population than your current cell you'll lose half of your population in that cell. The enemy cell will also lose that amount of population.

You can juggle your population between your cells by clicking on one and then the other.

You can balance the population in all of your cells by clicking the 'Balance Population' button.

If it's an enemy cell you can view the stats but you can't take any actions

コメント

0/1000
qswdef avatar

qswdef

Jun. 22, 2017

5
0

Needs some work on UI.
When clicking between cells while deciding which to upgrade, I don't want to move 1/2 my units from my 100+ pop cell to the one with a cap of 10.
Also, once I establish a perimeter, I really don't want to click on "balance" button. I mean, why would I want to drop the number of defenders in a cell that is surrounded by enemies, yet has high defence?
Great concept though, but needs work.

michaeldcurry1
michaeldcurry1 開発者

Thanks for the feedback :) I agree, clicking around to see what cells to upgrade and accidentally transferring is annoying, I'll make it so that you actually have to click on one cell, and then click the action that you'd like to take with that population, before clicking on the next cell, which should make things a bit clearer. Clicking on two cells consecutively on the map really shouldn't do anything other than switch from your selected cell to the cell you clicked. I understand what you're saying about the balance button, although people have requested it, if you don't need/want it because you're using a different strategy then that's cool. I'll leave it in there for now though (I do see where you're coming from though) As for the UI, yeah, I agree, it's definitely lacking and needs work, I'm just really bad at art, I'll be looking at making it look nicer in the near future. Thanks again for the feedback, good to know that you like the concept, it just needs cleaning up really.

qswdef avatar

qswdef

Jun. 23, 2017

1
0

Thanks for the reply.
By UI I meant clicking on neighbouring cells, really.
I kind of like the minimalist approach, to be honest. Some of the best played games on Kong are textbased, for instance.

Balance button can be ok, if you make it work well, but at the moment, it's just very wasteful.
Some of the cells start with 100+ food, some with >10. Regardless of your strategy, this design is exclusively a hindrance, as you either sacrifice 20 units each time you hit balance, or you waste developing cells rather than expanding to new ones. What you need as a minimum, is cell min food = turns (or a function of, maybe), locking some cells from "balancing" and moving arbitrary amount between cells, not just evening out.
These games are normally real-timed, but I have to say, I prefer the turn-based stile.

FallenCake avatar

FallenCake

Jul. 12, 2017

0
0

Normaly I like games like this. but (maybe I am just stupid) I am sitting here clicking on cells and dont know which cell is mine. also while I click around to find my cell I always get an alert with "Invalid Move! You can only control your own cells." 1. Dont use alert please... kinda sucks. and 2. Why should I want to move units from a cell to another that is not even mine? I just wanna check the stats on this cells (and maybe find mine..) I too think the UI needs a bit of work

Paag avatar

Paag

Jul. 05, 2017

0
0

Great game! :)

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