Bloomo: A Submarine Adventure
by moonmana
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Bloomo: A Submarine Adventure
Bloomo: A Submarine Adventure のタグ
説明
キャプテン・ブルーモの珍しい水中植物を探す冒険。リアルな水中物理、分岐ストーリー、複数エンディング(世界を救うか滅ぼすか)。危険なトラップ、秘密の場所、広大な世界、面白いパズルが一つのゲームに!
遊び方
矢印キーまたはWASDで移動、マウスクリックでハープーンを発射
FAQ
コメント
Zag24
May. 27, 2012
Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.
Pferdehintern
May. 25, 2012
Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...
LordBucket
May. 24, 2012
Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.
RebeccaG10
May. 24, 2012
Map ability would be helpful but other than that it is addicting and a good challenge.
Sequana
May. 24, 2012
Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.