Nether Runner
by morbidware
Nether Runner
Nether Runner のタグ
説明
Get your Evil Book and Tiny God and be ready for war with the forces of the Netherworld!
It's doomsday and it's all your fault! Save mankind (and your really angry girlfriend) from a Horde of supernatural creatures with the help of an Evil Book, a Tiny God and an arsenal of spells of mass destruction.
Nether Runner is a game inspired from the fictional world of H.P. Lovecraft that mixes Runner and Shooter elements.
FEATURES:
- Run Fly and Jump into Danger
- Kill tons of enemies
- Dodge lots of bullets and lasers
- 5 different Spells to help you in your journey
- 4 Weaponomicons: extra weapons of mass destruction
- 2 mid-bosses with their own environments
- A screen filling Epic Final Boss!
- 33 Missions
- 10 Achievements
- Lots of upgrades with the Unholy Shop
- Story Mode and Endless Mode
- An amazing and magical OST
- Lots of hand drawn animations
遊び方
Control Scheme A
Arrows - Fly/Jump
Z - Shoot
F - toggles Autofire
X - Cast Spell
Space Bar + Arrows - Combo
Control Scheme B
WASD - Fly/Jump
J - Shoot
F - toggles Autofire
K - Cast Spell
L + WASD - Combo
FAQ
Nether Runnerとは?
Nether Runnerは、Morbidwareが開発しKongregateで公開されたエンドレスランナー&シューティングゲームで、プレイヤーは追いかけてくる怪物から逃げるキャラクターを操作します。
Nether Runnerの遊び方は?
Nether Runnerでは、キャラクターを操作して障害物や敵を避けつつ自動で走り続け、さまざまな武器で迫る脅威を撃退し、できるだけ長く生き延びます。
Nether Runnerの進行システムは?
Nether Runnerは、アップグレード可能な武器、収集アイテム、アンロック可能なガジェットや魔法アイテムなどがあり、能力を強化して各ランでより遠くまで進めます。
Nether Runnerの主な特徴は?
Nether Runnerは、エンドレスランナー形式の高速シューティングアクション、パワーアップ、武器強化、ボス戦、ダークファンタジーな世界観が魅力です。
Nether Runnerはオンライン・オフラインどちらで遊べますか?
Nether RunnerはKongregateなどのプラットフォームでオンラインプレイ用に設計された無料ブラウザゲームです。
開発者アップデート
Hi everybody, v1.3 is live! After reading your feedback we have changed the mission system, now you can meet the last boss and complete the game without having to complete all missions first. We really hope you enjoy this change, have a try and let us know what do you think in the comments! Enjoy!
v1.3:
- “All Missions Completed” relic no more needed to fight the last boss
- Fixed a bug that made certain enemies invincible when using Thundernomicon in conjunction with the Richocalypse spell.
コメント
weirdguy
Jun. 06, 2014
When a boss starts, please don't remove bags of cash that I was about to get.
dreamaddict
Jun. 05, 2014
1) Everything that hurts you is purple. 2) Prioritize upgrading Dark Arts and Drain first, so you can shoot things and regain plenty of fuel. 3) If you are having trouble with the second mini-boss, cast Saws and get right in his face, he will die fast. 4) Earn Money achievements count how much money you *collect*, not earn. (DEV: You should call that achievement Collect X coins.) 5) WASD-style controls would be nice. 6) Not fair that you have to unlock the dudes in order, maybe I just want to have either life or fuel, and not the other ones...or maybe you wanted it to be that way.
I didn't think the difficulty was really as bad as the comments made it out to be. All in all, a fun game.
UPDATE: WASD controls added. Hi, thanks for your comment! I am fixing the Earn/Collect issue. WASD controls are scheduled for the next update. About the dude shop: yeah I just wanted it to be that way :)
Galev
Jun. 08, 2014
I think it would be better, if the flying bodyparts of killed enemies were in the background, because right now they cover even the bullets, not to say live monsters. So on the 3rd level, when there are so many enemies, you can't see what you're shooting at, at all.
Hi, in v1.2 we have lowered limbs and drops opacity and changed bullets to stay always on top. Hope this makes things more clear in the later stages.
Joaqox
Jun. 14, 2014
*Rushes to the final boss* "OK Kiddo, the ultimate showdown. OH wait! You don't have every single mission? Nope, nope. Here's a supah lazah so go back and try again later."
Hi, in v1.3 we have changed the mission system. Now you can fight the final boss even if you haven't completed all missions.
dayjavoo
Jun. 05, 2014
Fun game, but that flying stone is the most annoying thing I've ever had the pleasure of meeting.
Hello, in v1.2 we have reduced the spawn chance for stones at first level and the first stone type now shoots less bullets. Hope this makes things more manageable at the beginning of the game.