Spell idle 2
by omgnoob191
Spell idle 2
Spell idle 2 のタグ
説明
Spell Idle 2で魔法の力を学び、世界最強の呪文を作り出そう!各呪文の属性を自分で選べる!
遊び方
マウス。キー1,2,3,4,5,6。
FAQ
Spell Idle 2とは?
Spell Idle 2はomgnoob191が開発した放置型インクリメンタルゲームで、プレイヤーはマナを集め、呪文を唱えたり魔法能力を強化したりしながら進行します。
Spell Idle 2の遊び方は?
Spell Idle 2では、時間経過で自動的にマナを獲得し、それを使って呪文を発動したり、アップグレードをアンロックしたりして、魔法の力を強化していきます。
Spell Idle 2の主な進行システムは?
Spell Idle 2には、アップグレードや呪文強化、マナ生成の仕組みがあり、プレイを進めるごとにどんどん強くなっていきます。
Spell Idle 2はオフライン進行に対応していますか?
はい、Spell Idle 2はオフライン進行に対応しており、プレイしていない間もゲームが進行し、リソースを獲得できます。
Spell Idle 2の開発者とプレイ可能なプラットフォームは?
Spell Idle 2はomgnoob191によって制作され、Kongregateでブラウザゲームとしてプレイできます。
コメント
Rahler
Apr. 01, 2016
There needs to be a better indication of when a spell (the hotkeyed ones) is completely ready. It's very frustrating trying to combo spells together only to realize that Boiling Blood still has like 10 seconds worth of cooldown left or something.
Ariusz
Apr. 05, 2016
There seems to be a problem with leveling crystals. After barely one day my topaz and ruby reaches lvl 27 and 34 respectively, and from that point hadn't moved an inch experience wise. Either something caused them to overlevel for some strange reason, or the experience for the next level value broke, cos due to my calculations getting topaz to 28 will take around 490 years with experience gain as it is, and leveling ruby would take aproximately 300 millenia. Isn't that a little too steep an experience curve btw?
Kyonai
Mar. 27, 2016
Game seems good so far, just a note on Gems... After you've unlocked all 36 slots, it becomes extremely tedious to change out all the gem slots individually, we should have a mass change option. I also believe, being that they effect globally and not just the spell they're attached to, that they should be separated from the spells, possibly their own menu, for easier configuration of your gem combinations. Maybe a save/load for different gem combos as well? That way we could set one for leveling, one for Crit Effect maintenance, one for raw power, one for balanced, etc. All in all, awesome concept, just needs more polish and features
multifails
Mar. 20, 2016
The whole concept of 4 different elements seems a bit forced here - all the spells are the same for different elements, the only real difference is the damage bonus from essences and the talent bonus (which btw sucks hard). The original spell idle was more complex than this - what happened man?
SokanShima
Mar. 22, 2016
I think the fire skills damg text should be White so we can see it. great game btw!
Yes, I think you're right, I still change the text color.