Nyahotep

Nyahotep

by pebblesage
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Nyahotep

評価:
3.0
リリース日: October 14, 2019
最終更新: October 20, 2019
開発者: pebblesage

Nyahotep のタグ

説明

The greedy cat pharaoh Pawhamon steals the crystal containing the power of a dark cat deity, cursing his kingdom in the process. Nyahotep (the aforementioned dark deity) sets out to reclaim the crystal, plus interest.

My first game. A small puzzle platformer where you move by possessing the cats that were cursed.

遊び方

WALKTHROUGH : youtu.be/wbl7CUY4224
HINTS : All names in level select, apart from the first and the last, now contain hints to the solution.

Arrows / WASD : Move
Z / L / P : Jump
X / K / O: Throw yourself
Up / W or Down / S + X / K / O : Throw yourself towards that direction

ESC : Level Select
R : Restart Level
M : Music ON / OFF
N : SFX ON / OFF
Q : Solution
ANY KEY : Skip Intro

Follow the path to the crystal

コメント

0/1000
lollolilol avatar

lollolilol

Oct. 14, 2019

1
0

I built a ladder but he seems to jump just a bit less than required so i can get up...

pebblesage
pebblesage 開発者

So sorry for that ! It appears that some browser / OS combos have different results as far as jumps are concerned. I made the hurdle lower in level 5, as well as added some steps to other tight jumps. There should be no problem now.

Pykrete avatar

Pykrete

Oct. 19, 2019

1
0

Doesn't properly intercept the up/down arrows. They perform the ingame functions, but you need to actually stop the event so it doesn't go up to the browser window and scroll the game offscreen.

pebblesage
pebblesage 開発者

Thank you ! They should be fixed now.

pebblesage avatar

pebblesage

Oct. 15, 2019

1
0

WALKTHROUGH in instructions.

pebblesage avatar

pebblesage

Oct. 14, 2019

1
0

I missed the mark with difficulty that requires too precise movements, so I made the following changes. Replaced a trick jump that was required in level 14 with something else, as well changed the hint appropriately. Increased the time window required in level 13. Decreased the difficulty of level 15 a bit. Increased the delay between projectiles by a small amount.

yagaodirac avatar

yagaodirac

Oct. 18, 2019

0
0

too difficult.

pebblesage
pebblesage 開発者

Thank you for playing and commenting. The difficulty curve is unfortunately something I have handled poorly in my first game. I should have made more levels to introduce the basic and later advanced concepts better, while avoiding split-second reflex based and weird solutions. It's something that I will strive to correct in my next puzzle-type game.

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