TspaceX
by raitrow
TspaceX
TspaceX のタグ
説明
Base killed enemies to spawn boss is 10 and +1 after every boss spawned:
10 - 1st, 11 - 2nd, 12 - 3th and so on.
Base boss HP is 100 and +100 after every boss killed:
100 - 1st, 200 - 2nd, 300 - 3th and so on.
There are 5 types of bosses:
PathFinder - send homing rockets to hunt you down.
MassiveShooter - sends slow, big bullet.
BarrierDestroyer - sends homing rockets to destroy your barriers.
FastShooter - sends 2 fast bullets per second.
Spawner - spawns 4 normal enemies.
For more info check out:
https://www.reddit.com/r/incremental_games/comments/eepo7f/tspacex_shooterincrementalidlespace_invaders_like/
遊び方
---KEYBOARD
A and D - move
J or LMB - shot (can be also hold)
ESC - pause/resume
Q - shop
R - restart
YUIOP - for buying upgrades
開発者アップデート
version 1.4 POWER LEVEL UPDATE 9.01.2020
UI
- added a Hangar “STATS” panel
- added a display for Power Level and Spawn Rate
- few minor UI adjustments
GAMEPLAY
- added Power Level
- based Enemies spawn rate on Power Level
- every stat affect Power Level differently
- Power Level affects coins bonus (1 PL = 2% bonus)
- added autofire (F key)
- added rockets (120PL)
- enemies cannot shoot immiediately after spawn
- fixed the enemy HP scaling
GRAPHICS
- new sprite for rockets
- new sprite for massive bullet + rotating effect
- few minor graphic adjustments
- fixed the enemy %HP transparency
ECONOMY
- changed the multipler for AS cost (2.3 > 2.5)
- changed the multipler for Health cost (1.15 > 1.2)
MATH
- reduced starting Attack speed (2 > 0.8)
- reduced starting Movement speed (5 > 3)
- changed the Attack Speed Upgrade (0.1 > 0.2)
- Adjusted PathFinderBoss shooting time (3;5) > (0.3;1.6)
- Adjusted MassiveShotBoss shooting time (5;10) > (4;7)
- Adjusted SpawnerBoss spawning time (5 > 4)
コメント
shibbysean
Dec. 23, 2019
Has potential. Would love to see autofire and a wider variety of upgrades. Such as ones that effect how much money you get and the enemies. Would also love to see some kind of automation at some point.
I will think about autofire because when you shoot in barriers you also damage them so autofire could be self-destructive. About upgrades, I think about homing rockets, movement speed and barrier health. Thanks for Your opinion :)
capkloud
Dec. 31, 2019
"added a way to pause/go to shop without dying" okay how about instead of uselessly telling us what you did, you actually tell us HOW TO DO THIS CAUSE IM NOT SEEING ANY BUTTONS.
shibbysean
Dec. 23, 2019
Oh and there also needs to be a way to get to hanger without dying.
implemented in ver. 1.3
AlexG3569
Feb. 23, 2020
No autosave?
NormaTheNorman
Dec. 23, 2019
It's too bad you put out such a fundamentally flawed game before it was ready. Kong ratings can go downhill very fast, and it's a pit hard to extract from.
Good luck.
Thanks for your opinion. Doing my best to hotfix all of known issues and implementing forgotten features ;)