XenoSquad
by ryzed
XenoSquad
XenoSquad のタグ
説明
3Dターン制タクティカル部隊ゲーム(RPG要素あり)。伝説の名作「Incubation」のリメイク。
洗練されたレベル、多彩な敵、武器やアップグレードも豊富。
・全12レベル
・6種の武器
・5種の敵
・10種のスキル
遊び方
マウスで部隊に指示を出し、ミッション目標を達成しよう。CTRL+マウスでカメラ回転。
FAQ
XenoSquadとは?
XenoSquadは、Ryzed Gamesが開発したターン制タクティカルストラテジーゲームで、兵士部隊を指揮してエイリアンを倒すグリッド型バトルを楽しめます。
XenoSquadの遊び方は?
XenoSquadでは、ユニットをマップ上で移動させたり、カバーを利用したりしながら、敵エイリアンと戦略的に戦い、射撃・移動・特殊能力などをターンごとに管理します。
XenoSquadの進行システムは?
レベルクリア型の進行とユニットのアップグレードがあり、部隊メンバーの能力を強化したり新装備を入手して成長させていきます。
XenoSquadのタクティカルストラテジーとしての特徴は?
破壊可能な環境、多様なユニットクラスと固有アビリティ、単なる殲滅以外のミッション目標などが特徴です。
XenoSquadはシングルプレイですか?マルチプレイですか?
XenoSquadはAIエイリアンとの戦術ミッションに特化したシングルプレイヤーのストラテジーゲームです。
開発者アップデート
Integrated API.
1 Nov 2011
Updated API integration for better support badges.
Sorry for the deleted saves.
8 Nov 2011
I read all comments and planning to do a sequel.
Many thanks to all!
コメント
n1cky
Nov. 03, 2011
Please make it so you can skip enemy turn and add a minimap
Uglypie24
Oct. 29, 2011
You should still be able to view a units status when he runs out of AP.
dubesor
Oct. 29, 2011
Good but needs a way to skip enemy turnanimations. Gets tedious after a while.
Zetro200
Oct. 30, 2011
Good old Fire Emblem feel, with guns.
Kidding aside, this is amazing. If this is really flash, this is far above average, with really nice REAL 3D graphics, and a fun play style. After level 2, the scaling starts to fall hard. Levels caping at 8, and a few other things, clip the max play length I think. I would love a sequel or interface-continuation from this, especially one with additional story.
In this one, I just feel like we're the sewer clean up crew, what with all the manholes, mutants, platforms on dirty water, and barrels of ill-disposed-of radioactive waste.
Serphentos
Oct. 30, 2011
Completing the game made me realize one thing. I want more. It's a great turn based tactical shooter with good graphics. There are, however, some suggestions i would like to make. (1): Implement a level editor and support so that people can share these with each other. There are other games that allow this and it keeps the games enjoyable for a lot longer, even after completing the story line. (2): A class system. Maybe while leveling up, you can give them different roles, but at level 8 they all have the assault rifle, maybe 1 sniper, but other then that, there is no difference between them, this isn't necessarily a bad thing, just stating that classes might give the game more dept. (3): When there are no more enemies in the area (or only behind locked doors), maybe it's an idea to drop the AP for walking around. This will speed up the moments when you need to flip a switch or restock on ammo from the boxes. Well thats it. Hope there will be many more like this. Keep up the good work!