Unforsaken

Unforsaken

by selfdefiant
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Unforsaken

評価:
3.2
リリース日: May 13, 2011
最終更新: May 13, 2011
開発者: selfdefiant

Unforsaken のタグ

説明

ここ数週間、あなたの住む小さな町で何人もの人が行方不明になっています。警察も手がかりを掴めず、住民は夜間外出禁止に。あなたは友人宅から日没前に帰宅途中、野原で銃声のような音を聞き、慌てて走ると石につまずき頭を打ってしまいます。それが最後の記憶で、目覚めると見知らぬ暗い場所にいました。

遊び方

脱出せよ!!

コメント

0/1000
ratfink1 avatar

ratfink1

May. 13, 2011

8
2

I know you probably want the title to be all moody and dark and everything, but "Unforsaken" is actually a good thing. It means the person has not been forsaken, I.E., they are probably happy and have lots of friends and family who help them out.

napolj2 avatar

napolj2

May. 13, 2011

5
1

nice game, but even with my monitor's brightness turned all the way up, it's too dark to see anything!

Lttlemoi avatar

Lttlemoi

May. 13, 2011

5
1

something like an erasor would be ha,dy since the 'clear' button just clears everything. I totally love the whole map concept to take notes

Darius77 avatar

Darius77

May. 13, 2011

7
2

Decent game, but a few things need to be addressed. 1. The lighting and certain objects. Even with my monitor's brightness turned all the way up, it was still quite difficult to make some important things out. For example, it was almost impossible for me to notice the phone in H. 2. You never addressed the storyline at the end. I finished the game, but nothing was ever resolved about the storyline. You never mentioned who (or what) was behind the abductions, how you got there, etc. Was it ghosts? Was it some kidnapper, what? And who were the ghosts in the game? Previous victims? Or the ones who kidnapped you? 3. Some things just didn't make sense. Like why couldn't I use the crowbar to break that crack in the wall? Or simply to break a window and escape? A simple "a force is preventing me from breaking this window" would have sufficed.

Overall, I thought this game was above average for the genre, but it seemed unpolished/unfinished (ex: the storyline). 3/5.

Vladeus avatar

Vladeus

May. 14, 2011

4
2

Well, this is an improvement over selfdefiant's previous entries, but when one only makes one game over and over, it's bound to improve a bit with time. So, while there are no surprises here, at least the tedious "purple orb" concept has finally been scrapped. The soundtrack's a little better this time, too. Otherwise, well, it's a selfdefiant game, and if you've played one...

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