Gray Mage
by TehCybernerd
Gray Mage
Gray Mage のタグ
説明
ついに完成!基本的には見下ろし型のシューティングゲームですが、魔法とオークが登場します。このゲームの制作にはかなり時間がかかりました。
注意:これは私のFlashで作った2作目のゲームで、コード最適化はまだ勉強中です。そのため、特に後半のウェーブでは少し重くなるかもしれません。ごめんなさい。どうかご容赦ください。
遊び方
操作方法はゲーム内で確認できますが、簡単なまとめ:
(豆知識:敵の回転速度には制限があるので、敵の周りをクリックして円を描くように動けば、無限に避け続けることができます。敵は速く曲がれないので追いつけません)
・画面をクリック、またはWASDで移動(クリック移動の方が簡単。WASDはあまり使えません)
・キーボードの1~5で魔法を発動(クールダウンとマナが必要)
・スペースキーでショップメニューを開き、ゲームを一時停止
・進行状況は毎ウェーブ自動保存
・レベルアップしてタレントツリーにポイントを振ると新しい魔法がアンロック
・全20ウェーブの敵を撃破せよ。敵は画面外から出現
開発者アップデート
OKAY I GET IT. No one likes the WASD to move here, because there are too many spell keys on top of them. And clicking is awkward when you also need the mouse to aim. Plus people are used to clicking to fire.
I WILL FIX THESE THINGS NEXT TIME I MAKE A GAME, please comment on other things now, thank you for your time.
(Also, read the fun fact under instructions)
コメント
neonights
Oct. 01, 2011
Controls are a bit confusing. WASD for movement and numbers for casting spells? Doesn't work really well. Fortunatelly buttons can be re-assigned but... you still need to use mouse to face the right direction. WHY? So I have two hands and three places to control (WASD/Arrows + Numbers + Mouse). Doesn't seem right to me!
An easy and effective way is to make the character controlable by arrows/WASD and use the mouse button to cast the spells.
i'll totally do that in the sequel. in the meantime, why not move by clicking and still cast with the numbers?
AdeebNafees
Oct. 01, 2011
The game is actually pretty good. Enemies in earlier waves are unbelievably difficult to destroy, and until about wave 5, you have to struggle just to survive. Point out shop screen 2 better (it is almost hidden). Arcane spells need to have better, more useful effects (teleportation is useless). Skill prerequisites should be displayed. Overall skill development' chart that displays your total crit chance, burn chance etc. Implement color changes that correspond with skills selected (maybe even different ranks and titles, such as Master Pyromancer for all fire skills). Enemies need to be toned down, as I said, in earlier waves, plus, they should not attack just one part of the wall. Are of effect (which should be Area Effect) spells are totally useless as of now. Control scheme needs major work (read other comments). Otherwise, a well-made, solidly executed and perfectly featureful game that still could do with a lot of tweaks. Good job! Rating: 4/5.
thank you for the review. yeah, the tips system was really rushed. stats page would be a good idea, i agree. i had trouble with balancing the first waves. some people thought they were too slow. = / only some of the area spells are totally useless, but most of them are kind of awkward. i will take your suggestions into consideration for future games and such.
Tenshi_strife
Oct. 01, 2011
it needs to let you left click to cast spells and use numpad to select them, but other than that good game
numpad? what would you use for movement? i'll consider it.
OneShadow
Oct. 01, 2011
I managed to run into a huge bug issue. After my second death, the game returned to the shop (After stating I would like to start over). But when I hit exit, it read "wave 0 complete", and popped the shop up again. I then noticed each time I hit exit, the game thought I completed a wave. Thus, I completed levels 0 - 20 without firing a single spell.
I think that the second time I died, I completed the wave (the last orc probably died of fire) after my death.
A suggestion would to let the orcs attack the castle, and shoot them off in a distance.
oh dear, that's horrifying. i wasn't aware of that bug. thank you for bringing my attention to the issue.
lazyou
Oct. 01, 2011
hmmm nice game but what if it is laptop its hard to use skill for the 1234
okay, forget the whole 'get a mouse thing'. i didn't realize how many people actually played games on their laptop without a mouse. clearly an oversight on my part. apologies.