Dash'n Knights

Dash'n Knights

by turnA
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Dash'n Knights

評価:
3.7
リリース日: April 23, 2012
最終更新: April 27, 2012
開発者: turnA

Dash'n Knights のタグ

説明

ダッシュと仲間のダッシングナイツと共に、北の大陸で謎の悪の組織を追い詰めよう!ターン制ストラテジーとRPGが融合したユニークなビリヤード風バトル!全てのレベルと追加チャレンジをクリアして、様々なアップグレードや大量の実績をアンロックしよう。ダッシングナイツの冒険を最後まで導けるかな?- 「Move」コマンドで敵の方向を選び、移動してぶつかると自動で攻撃します。- 「Defend」コマンドでその場に留まり、受けるダメージを半減。- 「Counter」コマンドでその場に留まり、攻撃されたら自動で反撃。- 「Item」コマンドでポーションや属性武器をバトル中に使用可能。*編集* フロントページ掲載?すごい!:D たくさんのフィードバックとサポートありがとう!ご指摘いただいた点はできる限り対応します。

遊び方

マウスのみ。

開発者アップデート

Apr 22, 2012 10:24pm

1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move Challenge to Half Speed

FAQ

コメント

0/1000
Neafariousdeath avatar

Neafariousdeath

Apr. 24, 2012

134
11

very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.

turnA
turnA 開発者

You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)

TMINTH avatar

TMINTH

Apr. 23, 2012

113
13

The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.

turnA
turnA 開発者

I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.

azzondean avatar

azzondean

Apr. 25, 2012

75
8

TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.

turnA
turnA 開発者

Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.

phoenix_reborn avatar

phoenix_reborn

Apr. 29, 2012

42
4

awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!

Atrius2242 avatar

Atrius2242

Apr. 23, 2012

158
25

Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.

turnA
turnA 開発者

I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?