My Pet Protector 3
by undefined
My Pet Protector 3
My Pet Protector 3 のタグ
説明
『My Pet III』は前作2作の魅力をすべて継承し、さらに新要素やアイデア(傘など)を追加。若き弟子を鍛え、バニーのスリッパを履いたまま巨大ダンジョンの悪を倒し、致命的なウォーキャロットを手に戦わせよう。空っぽの殻から6年で超初心者か神級ヒーローまで成長させ、審判に挑め。
遊び方
マウスでメニュー操作、矢印キーでダンジョン移動。
FAQ
My Pet Protector 3とは?
My Pet Protector 3はundefinedによって開発されたファンタジーシミュレーション&RPGゲームで、Kongregateで遊べます。プレイヤーは若きヒーローを育成し冒険へ導きます。
My Pet Protector 3の遊び方は?
My Pet Protector 3では、ヒーローの日々の活動(勉強・仕事・訓練・冒険・休息)をスケジューリングし、数年間かけてステータスや評判を高めます。
My Pet Protector 3の主な成長システムは?
このゲームはステータス成長、評判ポイント、資金獲得、装備アップグレード、新しい仕事や冒険のアンロックなどでヒーローを強化します。
My Pet Protector 3にエンディングやリプレイ性はありますか?
はい、My Pet Protector 3は複数のキャリアパスやエンディングがあり、選択や成長によって異なる展開が楽しめます。
My Pet Protector 3はどのプラットフォームで遊べますか?
My Pet Protector 3はKongregateでウェブブラウザからプレイできるブラウザゲームです。
コメント
LaBaDa
Jun. 29, 2012
I am the hope of your entire race! I have been summoned to save this world, as I am one of the mighty ascended! but, sadly, I have lost many of my powers, so instead of vanquish evil, I'm going to sweep streets for half a year, and demand I rest at home at least twice as much as I work! Behold your savior mortals!
Spiderling
Jul. 06, 2012
I liked the streamlined battle system until my character started trying to cast spells that he sucks at. Maybe just put in a combat/spell on/off switch?
Gameguy602
Jan. 09, 2013
There's something oddly hilarious about a man in pajamas and slippers with a halo and an apocalyptic staff walking into a bank and killing every demon there.
neonights
Jun. 30, 2012
About the stress system: One *HUGE* improvement is the fact that now you "pay" a certain amount to enter each dungeon and then you're free to do anything you want. Kudos for that! OTOH, I still have the feeling that the job/rest stress are a bit unbalanced. Make the jobs less stressfull (or at least get more money from them) and quicker to heal when you rest.
You DO have to spend a great amount of time just resting.
In other words: KEEP the stress sytem. But make a better balance, please. Thanks!
Kingtarol
Jun. 29, 2012
I haven't commented on any of the Pet Protector games yet, but I have played them, and I've always had two issues with them:
1. The "step forward, step back" approach to skills has never made sense to me.
2. I wish I could see what the skills actually translate to in terms of hard stats. I don't care as much about how much Melee Mastery I have, for example: I mainly want to see if I can actually hit whatever I'm fighting. The stat numbers are less important as what they represent in actual situations.
You did that right in your Mercantile stat, where you can see how much that changes the sell price of objects you pick up in the game.