RPGBeta

RPGBeta

by wightsnowolf
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RPGBeta

評価:
2.3
リリース日: June 03, 2012
最終更新: June 03, 2012
開発者: wightsnowolf

RPGBeta のタグ

説明

Hi, This is my first game so please be kind. I’ve made this over the last few days and I know it is a bit glitchy but this is the BETA version and I wanted peoples opinions. If you have any suggestions please do not hesitate to message me or leave a comment. Constructive not insulting if at all possible :)

http://www.kongregate.com/games/wightsnowolf/diamond-hoarder

遊び方

Movement: WASD
Actions: Q or MOUSE
More instructions in game. Mostly self-explanatory.

コメント

0/1000
luigiOK20 avatar

luigiOK20

Jun. 03, 2012

2
0

Really cool game!

Franzt avatar

Franzt

Jun. 03, 2012

2
0

Think about people with non azerty keyboard - WASD Is not good there, you should try to add arrows.

wightsnowolf
wightsnowolf 開発者

I'll add an option for arrow keys. Thanks for the feedback.

TheFatal avatar

TheFatal

Jun. 03, 2012

2
0

Tutorial's text is a bit small. good thing i can read that good.

wightsnowolf
wightsnowolf 開発者

Next update will have larger text - I agree when resized to Kongregate window the text is hard to read.

moshimontsro avatar

moshimontsro

Jun. 03, 2012

2
0

nice for your first game! but i almost could not read the tutorial...

honnza avatar

honnza

Jun. 03, 2012

1
0

Got stuck upon leaving the training ground screen so I didn't have the chance to actually meet the baddies. I suggest you should improve the graphics; simplistic graphics can still look good, but animated sprites (even if it's 4 directions * 2 frames) can greatly improve the result, but even a static image will do (as long as you can avoid an overly eager collision detection). You can even go with three circles for the shoulders and head. Avoid overly thick lines and unnatural colors as this inevitably gives the feeling of "yet another bad game" even if the underlying engine is good and the game would be fun.

wightsnowolf
wightsnowolf 開発者

@honnza - you just have to walk left from the "to the town" sign to get out of the tutorial area. At first I was going to complete the game bfore I uploaded it - however I wanted peoples opinions first, so I never had time to create the combat engine (but I have already figured out a formula that generates hits based upon your levels). Thanks for the advice, i'l take it on board for the full game or next update. :)