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Puzzle Fuzz: Episode 2

Puzzle Fuzz: Episode 2

by YAYitsAndrew

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Puzzle Fuzz: Episode 2

評価:
3.6
リリース日: August 27, 2014
最終更新: August 27, 2014
開発者: YAYitsAndrew

Puzzle Fuzz: Episode 2 のタグ

説明

An original puzzle game where you power up hyper-cute rabbity things so they can save the world!

遊び方

All mouse. You can scroll some stuff by dragging them like you're on a mobile phone.

コメント

0/1000
Flo00 avatar

Flo00

Aug. 28, 2014

430
7

would be nice if the skip button started the battle instead of just scrolling down the dialogue.

wgut avatar

wgut

Aug. 26, 2014

412
12

Great game!! Suggestion: when AUTO is turned off, there should be an automatic pause to attack before your turn is over. Attacks are delayed to the beginning of the next turn when AUTO is off.

fredthebadger avatar

fredthebadger

Aug. 21, 2014

337
12

I think you should clearly explain how the Overcharge works somewhere. Currently the tutorial doesn't even mention it.

Sharangir avatar

Sharangir

Sep. 29, 2014

138
4

Got 94 kills in gauntlet. Same color is best. Use yellow healer set-up that SkylerLight mentioned.
Three yellow healers in the back: Orderly, Doctor, Nurse.
Attackers in the front: Esther (She will be your 1-hit KO in the late-game because of extra dmg gain), Gunner, Newbie.

Don't use auto-attack. Focus on stunning bugs and killing high damage enemies. When the game starts, look at the enemy team and decide which 3 enemies you want to keep alive for the rest of the game. Enemies will become stronger and stronger and you'll want to try and keep those that do 1 or 2 damage max (Robots do more than 1-2). Your healers will take care of that damage.
Again: Avoid using auto-attack, there is chance that your team will kill the target and then kill a low damage enemy. You don't want that because that means one more high-damage&hp enemy will come in 3 turns and the difficulty will increase immensely.
Make use of over-charge to gain more dmg & hp yourself, don't attack if you don't have to.

namtoh avatar

namtoh

Aug. 26, 2014

291
11

would be great if we could upgrade units to increase stats (like buying upgrades with points, combining units or sacrificing units to make others stronger)