YORG.io
by yorgio
YORG.io
YORG.io のタグ
説明
YORG.ioはサプライチェーンとゾンビがテーマのゲーム。夜になるとゾンビが襲ってくるので、基地を建設して生き残ろう。防衛タワーを建てて基地を守り、資源を集めて鉱山や加工所でサプライチェーンを構築しよう。できるだけ長く生き延びて、友達に勝てるかな?
遊び方
WASDで移動。建物ごとの設置キーはツールチップで確認。アップグレード時にShiftを押しながらで一括アップグレード可能。複数の建物を一度に設置も可能。Qで早送り(後半のレベルで解放)。
開発者アップデート
V2.0 was just released! This introduces a skill tree, saving, shield towers, challenges and much more!
コメント
Alberan
Apr. 15, 2018
The Wall last upgrade should rebuild itself in the same place, is very annoying keeping constructing and upgrading it every wave.
samalalp
Apr. 23, 2018
5/5. Got to day 100 and then just let my base get destroyed, because it got boring. Having everything on max level reduces the gameplay to simply rebuild destroyed walls. Would love to have more upgrade levels(maybe up to 10?). Still was a lot of fun in the first 50-70 levels
The latest release adds 4 new levels! :)
Asmora
Apr. 10, 2018
@jas11262010, have you played Creeper World? It has a similar gameplay. Less focused on upgrades, as I recall, and more on expansion. And it's levels, rather than ever-escalating survival mode.
ZolanSilverspear
Apr. 28, 2018
Good and fun game. Lacks a lot of advanced design elements. Nothing to do but wait (and rebuild walls) after you reach green base.
The most importing thing in the game is find a spot in the corner of the map with 3 gems 2 iron 2 wood and 1 uranium. The rest simply is wait and win. AI pathfinding is simply stupid. Sees walls and just wants to destroy it.
You can't select a portion of the wall, you can't repair it. It does not auto-reconstruct. After D50 the game becomes click and rebuild wall parts...
All factories produce way more than you require (max no and upgrades). Which leads to you having green base and orange or white factories. You don't need to upgrade them, thus you don't care about them.
The gameplay; build base (at a good point), build gem, build other production and weapons, build a wall around your base, upgrade base, upgrade gems, upgrade weapons, rinse and repeat till max upgrade. Rebuild wall.
As I said good and fun but needs a lot of polishing.
Thanks for your extensive feedback! I know about this, but its really hard to balance. A lot of players are already struggling with the current system, which means that if I would increase the difficulty, I would loose those players. Thinking about making difficulty levels though
KidA1515
Apr. 09, 2018
Very tricky learning curve. The exploding enemies become the main problem after 50, since they hit buildings inside your walls. I wish this could be fixed, but if not, the only way to prepare for it is to build your walls a square farther out.
Try out the new interactive tutorial, it should help a lot :) How do you think it should be fixed?