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Battalion: Arena Beta

Jun. 24, 2009

0

well stealth airplanes would be extremely hard to find and kill because they can cros almost and any terrain

Battalion: Arena Beta

Jun. 23, 2009

0

Another idea might be neutral turrets/units which can only be accesed by a strike or heavy commando. that would give strike commandos more use and allow for better maps and tactics. Again I stress the need for more unit diversity but more towers would be good. For instance a jammer tower or a cannon tower that has1 shot that can take out a line of units.....

Battalion: Arena Beta

Jun. 19, 2009

0

Having a fog feature in this game or the next would be nice. Fog is where you can identify terrain but can't see enemy units and everything is in a kind of darker shade except for where you can see with your units. Turrets should be neutral so that strike commandos serve a larger role in blitz mode

Battalion: Arena Beta

Jun. 18, 2009

0

Frankly Im suprised at the scarcity of people who test beta. After looking at the forum I would expect to see at least 10 people active at all times during the day... I think the best way to kick of battalion might be for a starting tournament? Single elimination and the number of rewards people get will make for no prize to be awarded. No extra scripting just some advertising 3 days before publishment.

Battalion: Arena Beta

Jun. 18, 2009

0

yes I agree with gamezone dude. Players should not have to pay to play the basic features. Things like co-op and avatars though are excess as long as co-op is just a side story. a couple of units need to be added to the map editor roster

Battalion: Arena Beta

Jun. 18, 2009

0

Urbansquall uh I have no programming skilz but heres an idea. For when the game comes out why don't you create another menu after choosing blitz/classic and out one that lists the 3 team maps: 2vs.2 3 vs.1 and 2vs.1. Eachof these buttons would then lead to a different portion where you would copy the regular map editor script and edit it.

Battalion: Arena Beta

Jun. 18, 2009

0

That's where I would appreciate team battles. In that case such as in my storm the castle map each team besides yellow would have to work extremely hard to win the map. Oh and spider tanks and interpids need to be added to the map editor. (side note)

Battalion: Arena Beta

Jun. 17, 2009

0

there could be more variety. alot of work went into tanks and not enough into new airplanes that might be useful.We have 5-7 tanks and only 2 airplanes. Irtraversable terrain like a blockade that cannot be traversed by any type of unit. I believe 4 player maps should stay free as well as team but profile avatars co=op campaign and other things should stay as planned. My reasons are that 2 player games sometime so give enough strategy and are reduced to simple yet all powerful tactics. players should also be rated for their maps and if its a bad rating they should not be able to use their maps. Sry this was lengthy -mathblitz

Battalion: Arena Beta

Jun. 17, 2009

0

there should be a free way to make teams. My newly created Storm the castle map and some other 3 vs. 1 or 2 vs. 1 maps would be uselessother wise.

Battalion: Arena Beta

Jun. 17, 2009

0

The attack system is very ummm "strict" it is not too often that instant kills are made making a swarm more effective than tactics... of course in all other games I played swarms WERE the tactics... sigh a good game and much appreciated because the other attempts of advanced wars took weeks to complete.