TrueWolves님의 댓글

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Kingdoms CCG

Nov. 30, 2013

5

As someone who has bought about 3000 gems in the past. I'm against VIP systems, and refuse to buy another gem while there is one. One of the greatest things about CCG was that someone could get a significantly fair (compared to almost every other multiplayer game) deck by being a loyal player, even when short on cash, if they kept to working. Having new cards cost more and having gem costs on valuable things is alright, in that gems can be slowly earned over time, but having a reward that is ONLY for those who pay beyond the 2 novelty cards that existed before is a slippery slope to something this game has done an amazing job avoiding for so long...

Cursed Treasure 2

Sep. 22, 2013

4

A small suggestion, and this is more for those who play the game heavily even after it's been beat. Being able to go beyond 150 total skill points, but being able to invest extra points in a maxed out type purely for 2 points worth of the bonus for that type? (such as being able to increase Damage further when demons are maxed) This is really just for those who play a LOT, and lets people try for brilliant multiple times and reach it eventually with the extra help. Though Orc's recharge rate would probably need to be adjusted for "X% faster" so 100% increase is merely 1/2 the recharge time.

Epic Battle Fantasy

Aug. 24, 2013

1

For those who don't understand why things like pokemon don't appear beyond the occasional reference in later games is he tries to avoid copy right infringement because he's payed for the later games. The more you know~

Anti-Idle: The Game

Jul. 18, 2013

3

The /concept/ of a line is 1 dimensional. Doesn't matter if any attempts at displaying one are not, the concept still is.

You know, I actually like games where skills are 'soft capped' in the sense you /could/ get them all, but you shouldn't need to by the time you've beaten the game. I'd rather have points unspent then run in to a hard wall on my advancement.

Dodge

Jun. 22, 2013

1

People down rate the game over it having permanent death. People really have become soft these days..

Kingdoms CCG

May. 03, 2013

90

Being in the arena and having your ranking go down as you first play is not a problem of the game, but rather a side effect of the ranking system used. Mearly, as you first join, you are set to the "average" ranking level (this is intended, so as to have 1500 always be the "average" level as battles always give/lose the same amount as the opponenet) And when you are new.. you are not likely at the current average. This is not a bug. Just keep playing. :)

Magnetized

Apr. 28, 2013

1

Still, 4/5 for great concept and simplicty, dispite the lag problems on my computer. Would love to see more.

Magnetized

Apr. 28, 2013

0

It's more annoying then fun at later levels, not the difaculty, the way lag behaves in the game to make the game too choppy to play and no way to cut back on the graphics or anything to help a bit.

Hands of War 3

Apr. 11, 2013

15

So I have noticed that the fraction system in this game is a bit of a joke. You pick one side and then for the most part that is it. You can try attacking your own troops to slowly grind reputation with another force and keep grinding +Rep quests that don't ruin your rep with someone else... but sense killing militant troops merely results in gains for your class(even when killing your own troops, which means you just lose and regain half) so yeah... And with the alliance and shadow runners, they refuse to give you quests at all if you advance one side of their story to a critical point. And it seems nearly all the +rep missions for the common/merchant/merc are all -rep for another. So at best with excessive grinding you can get on the good side of 2 of them. With the max party size this seems intentional in part.. but it still makes the fraction system's implementation less a matter of how much each force likes you and more black and white "I chose X, Y, and Z sides, that's it"

I actually enjoyed being able to empty all my bullets in the opening tuturual before finally leaving the place.

Monster Saga

Nov. 11, 2012

5

Yeah, Leveling them up can increase the population (though most high power monsters won't get higher then 1) and I believe a higher level effects the attack of stronger monsters (More piercing/attacks/etc) But if not, then the only thing it really effects would be Quest Requirements.

8

A rather... powerful glitch in the game. If you're a warder hero and you use Eagle Eye before placing any +Support towers, they will gain the effects of Eagle Eye for the whole battle. (I'd guess because the game does not check for them to turn it on/off and just checks any tower if a buff is in place when you create it)

American Racing

Oct. 27, 2012

0

Well there's a suggestion, have the Spoiler increase handling, but have damage decrease handling and speed to compromise to some extent at least, perhaps up the length on the handling-centric levels so they don't become too easy as well with the addition.

American Racing

Oct. 27, 2012

2

Hmm... sense Tires already serve a purpose, perhaps the Spoiler could add to handling to some degree?

Race The Sun

Oct. 24, 2012

1

kalmorgan, not actually true, rather, your craft is small compared to the shear number of pillars the world will generate. More in further regions, but I've tested the theory in the past and successfully crashed even from starting point and never moving. And the world generation is random /per day/ as in, one day will always have the same track, but another day will be a new one.

Death vs Monstars 2

Oct. 21, 2012

1

It's amazing just how many of the comments are about not knowing how to do something the game tells you or in the case of the badges/card, something that's out of the game's control and Kongregate has a "report missing X" button for. >.>

Death vs Monstars 2

Oct. 20, 2012

5

200 coins off from the troll face... how fitting.

Race The Sun

Oct. 09, 2012

3

Aha! I might have figured out the score-bug, when it's totaling your score up as you play along, it does not count the region multiplier on collected Tris. So anytime you grab a Tris, it is only worth 100-200-300(-400-500-etc) but never 200-400-600 or 800-1600-2400. That should be a simple fix.

개발자 답글

Thanks for pointing this out! Yes indeed, that should count the region multiplier as well.

Race The Sun

Oct. 07, 2012

2

hm... yeah, something is really bugged with the scoring near the higher end. I mean it's the same formula and bugs for everyone, but it be nice to be fixed. I seem to have lost distance pre and post death for example.