The Crown of Summer
by AIexT
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The Crown of Summer
The Crown of Summer의 태그
설명
여름의 왕관이 아이스 몬스터들에게 도난당했습니다. 그들은 여름을 파괴하고 겨울이 세상을 지배하게 하려 합니다. 마법 동굴에 왕관을 숨겼으며, 동굴은 들어갈 때마다 매번 확장됩니다. 왕관을 찾고 집으로 돌아올 때까지 여러 번 동굴을 탐험해야 합니다! 동굴의 바닥에 도달하면 마법 엘리베이터를 타고 지상으로 돌아옵니다. 도중에 죽으면 모든 진행 상황이 초기화되니 주의하세요. 과연 여름을 구할 수 있을까요?
플레이 방법
방향키로 캐릭터를 이동하세요. 몬스터 옆에 붙어 이동하면 공격합니다. 게임 내에서 클릭으로 상호작용하세요.
개발자 업데이트
VERSION 1.2
Added dragons and another level right before the “Ice Monster” level!
댓글
Fuzzyfsh
Jul. 03, 2016
nice game but stars lost due to magic elevator, when you already have max equipment why do you need to go back to lv1 every few levels, just let us keep going to end
Thanks for the advice! I just updated it so that it now works! This program was originally made for the Game in Ten Days, so it isn't perfect. However, I am working on it. :D
Fuzzyfsh
Jul. 05, 2016
game crashes when you click off the screen and move scroll bar
Fuzzyfsh
Jul. 05, 2016
great fixes, maybe add; once you have 0 of a potion then a buy option shows up
PJ6211
Jul. 03, 2016
"We couldn't load the program, can you try reloading?"
Dingding321
Jul. 03, 2016
I like the concept and execution of the game, but a bit more balancing may be needed (though the game being made in ten days is a acceptable enough reason for this). I was able to buy the "best" armor and weapon ridiculously early in the game, which decreased my incentive to continue playing, not to mention quite strange for a roguelike game. "Stats" could be made more clear-- I assumed it meant the stats from my gameplay, not important information about the game's stats like magic and mana (which I was confused about).
Okay, I made it so that you can't get the best armor early on in the game, great suggestion. I wasn't really sure how I could clear that up. Stats seemed to be the best name for the button. Stats Info, Stats Information (with a break in-between), etc, all seemed to be either too long or just as likely to be ignored. I wanted to make a pop-up at the beginning that the user has to read before he/she plays, but before you know it I was out of time, and I ended up scrapping most of my ideas and settling for a simpler rogue-like than would normally be expected out of the genre. EDIT: Okay, I tried using Stats Info as a button name, and though it looks kind of awkward in the current font that I am using, it seems to be the best option.