Zombies, Inc.

Zombies, Inc.

by AethosGames
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Zombies, Inc.

평점:
3.7
출시일: February 23, 2012
최종 업데이트: February 24, 2012
개발자: AethosGames

Zombies, Inc.의 태그

설명

당신은 좀비 회사를 운영하는 CEO! 세계 정복이 목표입니다. 13개 영토를 정복하며 좀비를 해제하고 업그레이드하세요! 좀비들에게 아이템을 판매하고 회사를 성장시켜 세계를 지배하세요! 3가지 난이도에서 총 30개의 업적을 해제할 수 있습니다.

플레이 방법

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FAQ

좀비스 Inc란 무엇인가요?
좀비스 Inc는 Aethos Games가 개발한 방치형 인크리멘탈 게임으로, 좀비 회사를 운영하며 세계 정복을 목표로 하는 게임입니다.

좀비스 Inc는 어떻게 플레이하나요?
좀비스 Inc에서는 좀비를 생산하고 업그레이드해 각국을 정복하며, 수익을 얻어 언데드 제국을 키우는 방치형 클릭커 게임입니다.

좀비스 Inc의 주요 성장 시스템은 무엇인가요?
이 게임은 좀비 생산 업그레이드, 시설 강화, 세계 정복에 따라 해제되는 새로운 능력 등 다양한 성장 요소가 있습니다.

좀비스 Inc는 오프라인 진행이 가능한가요?
네, 좀비스 Inc는 오프라인 수익을 지원하여, 게임을 꺼도 좀비 제국이 계속 성장합니다.

좀비스 Inc의 주요 특징은 무엇인가요?
좀비스 Inc는 국가 정복 시스템, 좀비 업그레이드 경로, 기업 경영 테마가 결합된 방치형 게임입니다.

개발자 업데이트

Feb 23, 2012 12:41am

Sorry about the juggernaut bug, fixed now.

//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.

///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still don’t know the cause so I’m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!

//I keep getting bug reports on things that aren’t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:

The game deletes your save file after you win, because there is no point in playing a game that you already won. There’s nowhere else to conquer. Your achievements are still saved though.

If you can’t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.

You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesn’t really have a place in a game like this.

댓글

0/1000
pacattack25 avatar

pacattack25

Jun. 18, 2013

1216
24

"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?

n4tth3bug avatar

n4tth3bug

Feb. 23, 2012

4195
93

They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!

AethosGames
AethosGames 개발자

A rich one hopefully.

havoc777 avatar

havoc777

Jun. 01, 2016

399
7

Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.

Vitrivius avatar

Vitrivius

Feb. 23, 2012

1175
28

Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.

Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.

AethosGames
AethosGames 개발자

That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!

Xervicx avatar

Xervicx

Feb. 27, 2012

761
18

Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?