SUPERHOTline Miami Deluxe

SUPERHOTline Miami Deluxe

by Albatr
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SUPERHOTline Miami Deluxe

평점:
3.6
출시일: June 05, 2016
최종 업데이트: May 13, 2017
개발자: Albatr

SUPERHOTline Miami Deluxe의 태그

설명

SUPER HOT과 Hotline Miami를 섞으면 어떻게 될까요? 바로 SUPERHOTline Miami! 이번에는 탑다운 시점과 더 강렬한 액션으로, 당신이 움직일 때만 시간이 흐릅니다. 각 레벨의 모든 적을 처치해야 다음으로 진행할 수 있습니다.

플레이 방법

조작법: WASD : 이동. 마우스 왼쪽 클릭 : 사격. 마우스 오른쪽 클릭 : 무기 줍기/현재 무기 던지기. Shift/Space : 카메라 이동. Escape : 메인 메뉴로 돌아가기. P : 전체화면 전환. M : 음악 음소거. 무기가 발사 준비되면 화면 테두리가 파란색으로 깜빡입니다.

개발자 업데이트

Apr 27, 2017 6:58am

SUPERHOTline Miami Deluxe available now!

-New player/enemies sprites
-Better bullet hit detection
-Weapon stats changes
-Assault rifle now fires 4 bullets bursts
-AI adjustments and pathfinding tweaks
-Enemy placement have been changed to better fit the new difficulty tweaks
-Various changes in balancing
-Hard mode (enemies have a shorter reaction time and will predict player’s movements when they shoot)
-New visual effects
-Killcam when killing the last enemy
-Controls list available in the main menu

댓글

0/1000
AisuT avatar

AisuT

Jun. 07, 2016

1558
29

How about after each win
You have to see the real time gamplay

sombretie avatar

sombretie

Jun. 11, 2016

588
20

This is a great game. My only complaint is the magic bullets the enemies shoot that don't cause friendly fire which is the complete opposite of both Super Hot and Hotline Miami.

shederd avatar

shederd

Jun. 06, 2016

623
23

Pickup\throw weapons using right mouse button.

greg
greg 개발자

Yeah, that can be confusing, and it's really important to know -- I just updated the game instructions to include this!

cas923 avatar

cas923

Jun. 12, 2016

510
22

Maybe you could add an ammo counter and a main menu button after death?

Marcotereh avatar

Marcotereh

Jun. 06, 2016

670
33

Nice game! A few suggestions for improvements: have the weapon throw action be independent from the shoot action so that if you are near an enemy about to fire and just fired your weapon you could knock him out, but have to find a way to survive without weapon aferwards. It would be nice to be able to punch while holding a weapon. Reset the firing timer when you throw away your weapon so that the first shot with a new weapon not depend on the firing rate of the old weapon. Have a way to gain focus without firing/throwing the weapon (if that's possible), especially considering that shift+right clicking will bring up the right-click menu. Display remaining ammo somewhere.