Helixteus
by Apple0726
Helixteus
Helixteus의 태그
설명
Helixteus는 독특한 전략/방치형 우주 게임으로, 다양한 콘텐츠가 가득합니다. 고향 행성을 관리하고, 건물을 짓고, 우주선을 다른 행성으로 보내 적과 싸워 행성을 정복하세요. 36종의 과학 연구, 215개의 업적, 7단계의 적, 11종의 별, 7종의 행성, 4가지 완전히 다른 필수 자원, 5단계의 함선을 제작해 자신의 전략(순수 공격력 또는 평균 이상의 방어력)으로 적을 쓸어버리세요. 수주 동안 즐길 수 있는 깊이 있는 게임입니다! 동기 부여를 위해 16가지 통계에서 하이스코어 경쟁도 가능합니다. ==============. 이 게임은 16세 고등학생이 혼자 개발했으니, 아트와 사운드 품질이 낮을 수 있습니다. 4개월 넘게 개발하며 많은 콘텐츠를 넣었으니, 긍정적인 댓글이나 건설적인 피드백을 남겨주시면 더 나은 게임으로 발전시키는 데 도움이 됩니다!
플레이 방법
주요 조작: 마우스(왼쪽 클릭). *확대/축소*: Ctrl + 커서를 위로 밀면 확대, 아래로 밀면 축소(마우스 휠로 스크롤하면 사이트가 스크롤되어 불편함). 단축키 목록은 게임 내에서 확인할 수 있습니다.
FAQ
Helixteus란 무엇인가요?
Helixteus는 Apple0726에서 개발한 방치형 인크리멘탈 우주 게임으로, 절차적으로 생성된 은하계를 탐험하고 확장하는 게임입니다.
Helixteus는 어떻게 플레이하나요?
Helixteus에서는 자원을 수집하고, 채굴을 자동화하며, 함대와 건물을 업그레이드해 새로운 행성과 항성계를 점차 확장해 나갑니다.
Helixteus의 주요 성장 시스템은 무엇인가요?
Helixteus의 성장은 자원 생산 업그레이드, 새로운 기술 해금, 작업 자동화를 통해 방대한 방치형 우주에서 성장하는 데 중점을 둡니다.
Helixteus는 오프라인 진행을 지원하나요?
네, Helixteus는 오프라인 진행을 지원해, 게임을 하지 않아도 자원과 자동화가 계속 누적됩니다.
Helixteus가 다른 방치형 게임과 차별화되는 점은 무엇인가요?
Helixteus는 방대한 절차적 은하계를 제공해, 플레이어가 대규모 우주 운영을 관리하고 무한한 구역을 탐험하는 깊이 있는 방치형 경험을 제공합니다.
개발자 업데이트
It’s time, and it’s here! The ultimate sequel to Helixteus is now live on Kongregate.
I’m sorry for procrastinating too much, the game could have been released months earlier but I simply didn’t have the motivation… until a few weeks ago.
You can play the sequel here: http://www.kongregate.com/games/Apple0726/helixteus-ii
Have fun, and happy idling & building!
댓글
layt99
Aug. 11, 2014
All I can say is... Congratulations. You are one of the *few* (And I use this term strictly) devs that gets 40,000 views in less than 1 month. Wait, wait, I'm forgetting something. Oh, yeah! You are one of the TWO devs I know that frequently responds to almost EVERY comment no matter if it is a bug/glitch/balancing issue. Now the only thing I ask of you is to add some Kong IP, so I can give you some of your well deserved Kreds.
Kong IP? What's that? I'm not good at payment-related stuff, but if I was, I would add a nice little "donate" section somewhere in the game that players who like my game or want to support me (or both) can donate a specific amount of kreds (for a little in-game reward)
Caps_Lock
Aug. 01, 2014
First of all, congratulations on making this game. It is amazing, despite some bugs and imbalances, I feel like this could become one of the best idles available in kongregate.
Bug report (Bug?) You only get gems/energy balls in your current active planet. Not on all of them.
Biggest complaint: There are no actual percentages in the science menu. 'Increases the production of minerals'. By how much? Is it percentual? Fixed? Could you please add the precise advantage of each tech?
Second: It would be good if you buffed the "Institute" upgrade benefit. I can use the upgrade to increase science from 0.017 to 0.018 for $36k and 2k energy OR buy another institute and get twice the production for $52. It seems pointless to use the upgrade right now.
Third: Isn't the "Collect all' button supposed to collect all gems and energy balls as well?
Bug report: that is intended to prevent massive rare item farming. The biggest complaint: Yeah I'll definitely have to put that. Thanks for letting me know! Second: Already buffed institute a bit ago, maybe this time I could reduce the costs of upgrading. Third: nope, again, to prevent rare item farming. Glad you like the game! :D
WonderLlama
Aug. 10, 2014
This would be a great game coming from anyone. The fact that you are making it at 16 is just fantastic. Well done.
I just didn't have anything better to do during free time, so I browsed my computer randomly when I encountered Flash Professional, and looked interesting (this is when I was 13). Started to play with it for a bit and once I realized the program was for making games I was surprised and looked up random Internet tutorials to make some of my own! You can find the list of my games in the Zetaboards forums.
Synx
Jul. 31, 2014
Once I realized there was a way to zoom this game got much better. This game right now is a little too "unfinished " for me but I see it having a ton of potential and expect great updates in the future!
saron321
Aug. 12, 2014
idea. make a toggle in settings that makes the battle launch on arrival. so right when my ships hit the planet the battle starts.