Mission: Orbiter

Mission: Orbiter

by Arcainne
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Mission: Orbiter

평점:
2.7
출시일: September 03, 2011
최종 업데이트: September 03, 2011
개발자: Arcainne

Mission: Orbiter의 태그

설명

You are a space mining orb that is sent out to mine precious minerals found within asteroids in order to upgrade your ship with experimental technology.

플레이 방법

Use 'WASD' or 'ARROW KEYS' to MOVE. Press 'LEFT MOUSE BUTTON' to SHOOT. Press 'ESCAPE' or 'P' to PAUSE the game.

댓글

0/1000
hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 04, 2011

5
0

The floaty movement of the orb makes it frustrating to dodge the asteroids. Upgrading speed only makes it harder to control. I'd suggest an upgrade that decreases the orb's floaty movement.

Arcainne
Arcainne 개발자

Definitely. Tighter movement is something I'm for sure going to look into. Thanks for the comment!

Raephire avatar

Raephire

Sep. 03, 2011

6
1

It could stand to have a few more features and upgrades but this is a solid game.

Arcainne
Arcainne 개발자

I'll definitely look into adding new features and upgrades. Thanks for the feedback!

xdestroyer18x avatar

xdestroyer18x

Sep. 03, 2011

6
1

not too shabby

Arcainne
Arcainne 개발자

Thanks!

elShoggotho avatar

elShoggotho

Sep. 18, 2011

2
0

Some upgrades I'd propose:
1. Upgradeable retro boosters to stop drifting.
2. Multiple shots. Maybe different, switchable weapons instead. A shotgun, for instance.
3. A mineral magnet that really makes a difference. Upgradeable too.

Co1980 avatar

Co1980

Sep. 06, 2011

1
0

As the author seems to be keeping a close eye on the comments, allow me to offer some constructive criticism - perhaps some of the below is worth looking into:

- Some updates seem to be counter-productive: speed (as mentioned before) and accuracy (less spread = less surface of mining probe covered).
- The mineral magnet has a very short range and makes the minerals move so slowly that it hardly makes any difference. For an item so expensive, it is pretty lousy ;-) Perhaps the magnet could be made to move SMALLER minerals faster?
- A mute button for the music would be nice. Alternatively, it might be worth considering using different, less monotonous music. Finding such music should be easy enough...
- Although mouse aiming is all the craze nowadays, it seems to me that this game would benefit from the W/S = forward/backward and A/D = turn control scheme. That may be a bit to drastic a change, though.

All-in-all, I like this game, but I think it has a lot more potential.

Arcainne
Arcainne 개발자

Thanks for the advise! I've had some of these ideas in mind before, but wasn't able to implement them earlier. However, now that the base game is done, I should be able to develop more refined/beneficial upgrades. I'll see what works best for the game.

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