BOX!

BOX!

by Casiogre
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BOX!

평점:
3.4
출시일: December 04, 2014
최종 업데이트: December 08, 2014
개발자: Casiogre

BOX!의 태그

설명

건설, 파괴, 그리고 꼬아서 승리를 쟁취하는 두뇌를 자극하는 퍼즐 게임! 2차원에 압축된 3차원 공간을 탐험하며, 상자를 만들고 부수는 능력을 활용하세요. 떨어지는 조각상과 불덩이를 조심하세요! *크레딧* Box는 _CS 4154: 데이터 분석 기반 게임 디자인_의 일부로, _코넬 게임 디자인 이니셔티브(GDIAC)_에서 개발되었습니다. *교수:* Erik Andersen. *프로그래머:* Jeremy Cytryn, Renchu Song, Sam Chen, Will Peck. *아티스트/디자이너:* Kevin Ma, Natalie Diebold. *음악:* Brigid Choi

플레이 방법

*커스텀 조작키*
_이동_ :: 좌우 방향키
_점프_ :: 위쪽 방향키
_문 입장_ :: 아무 키
_둘러보기_ :: WASD
_방향_ :: 방향키 또는 WASD
_상자 만들기/파괴_ :: 스페이스바
*유틸리티 조작키*
_종료_ :: ESC
_일시정지_ :: P
_재시작_ :: R
_현재 면 초기화_ :: T
_음소거_ :: 0 (영)

개발자 업데이트

Dec 8, 2014 4:50pm

UPDATE (12/07/14) !!

Mute Button By popular demand, it has been added into the bottom right corner of the game. The mute button should work correctly as long as you don’t press the Zero key (the third party game engine has some unfinished built-in functions)

Reordered Levels The levels have been reordered according to perceived difficulty (see below). Some of the built-in hints have been redesigned as well.

Tighter Controls
*Running, peeking, then building now works in rapid succession, unlike before when running to the right then peeking up sometimes built a box to the right instead of up.
*The check for being on an exit door now happens before checking if building/breaking a box.
*The floating phenomenon introduced in the last bug fix has been fixed.
*Position correction for the player now works consistently in all four orientations

The levels have been reordered as follows:

1 = Old 1
2 = Old 2
3 = Old 3
4 = New
5 = Old 5
6 = New
7 = Old 4
8 = Old 7
9 = Modified Old 12
10 = Modified Old 9
11 = New
12 = Old 6
13 = Old 16
14 = New
15 = Old 14
16 = Old 10
17 = Old 11
18 = Old 13
19 = Old 15
20 = Old 17
21 = Old 19
22 = Old 20
23 = Old 21
24 = Old 22
25 = Old 18
26 = Old 23
27 = Old24

댓글

0/1000
JCBourgault avatar

JCBourgault

Dec. 04, 2014

39
3

This is really awesome. The concept is really good, and thanks for the peeking. The only thing is that only one cube limit your possibilities. Could you make portal doors that lead to other cubes? It could expand the level capacity by a lot. Anyway 5/5

Casiogre
Casiogre 개발자

Thanks for the compliment and suggestion! Initially we did consider cross-cube portals, but given how many players were confused as it was with just a single cube, we decided we were not yet ready to design puzzles of that caliber. Hopefully we can develop a sequel or future update with such levels!

reesers avatar

reesers

Dec. 04, 2014

31
3

And how do i mute this thing?

Casiogre
Casiogre 개발자

Ah, sorry, we never put in a mute button, but pressing number 0 should do the trick

DDean77 avatar

DDean77

Dec. 04, 2014

21
2

Can't wait until you guys add bonus level packs
100% Walkthrough levels 1 - 24
https://www.youtube.com/watch?v=sxafJ-CUYzo&channel=UCRfREvVih_ua-Ln62UUg3Mg

Casiogre
Casiogre 개발자

WHOA! Thanks for making and sharing this, DDean77! Adding more levels is a definite possibility ;)

CluelessWonder avatar

CluelessWonder

Dec. 04, 2014

21
2

On Lv18, I somehow outfell a statue that started below me, to die underneath it.

Casiogre
Casiogre 개발자

The bug is now fixed!

CaptainCoolGuy avatar

CaptainCoolGuy

Dec. 30, 2014

3
0

If you think this is a Fez rip-off, then you haven't actually figured this game out at all, and you'll never be able to beat it. You're also simply wrong to assume Fez is the first game to ever do both 2D and 3D. There are even games on Kong in this style older than Fez.