Eternal Journey
by CoffeeAndCode
Eternal Journey
Eternal Journey의 태그
설명
*이터널 저니는 판타지 RPG 끝less 러너 게임입니다.*
일곱 왕국의 세계 에라는 전쟁 중입니다. 몰락한 신이 신전의 최고 왕좌를 차지하기 위해 필멸자 종족에게 전쟁을 선포하고 어둠의 군대를 소환했습니다. *유일한 희망은 바로 당신!* _RPG나 판타지 게임(젤다 같은)을 좋아한다면, 이터널 저니가 딱 맞는 게임입니다!_
플레이 방법
마우스로 메뉴를 탐색하세요. Z로 공격. X 또는 M으로 점프. P로 일시정지.
개발자 업데이트
Version 1.0.1
- New buttons’ configuration
- Bugfixes and general improvements
FAQ
Eternal Journey란 무엇인가요?
Eternal Journey는 Coffee And Code가 개발한 방치형 어드벤처 게임으로, 영웅을 끝없이 생성되는 던전 레벨로 이끄는 게임입니다.
Eternal Journey는 어떻게 플레이하나요?
Eternal Journey에서는 캐릭터가 자동으로 던전을 탐험하고 몬스터와 싸우며, 루트를 모으고 능력을 업그레이드해 더 멀리 나아갑니다.
Eternal Journey의 성장 시스템은 무엇인가요?
Eternal Journey는 업그레이드, 장비, 해금 가능한 특전 등으로 영웅의 스탯을 강화하고, 더 깊은 어드벤처 레벨로 진입할 수 있습니다.
Eternal Journey에 오프라인 진행이 있나요?
네, Eternal Journey는 오프라인 진행을 지원하여, 게임을 꺼도 영웅이 계속 성장하고 보상을 획득할 수 있습니다. 이는 방치형 게임의 대표적인 특징입니다.
Eternal Journey의 주요 특징은 무엇인가요?
Eternal Journey는 절차적으로 생성되는 던전, 자동 탐험 및 전투, 다양한 업그레이드, 오프라인 진행, 장기 성장에 초점을 맞춘 방치형/클리커 게임의 요소를 갖추고 있습니다.
댓글
N7791
Jul. 02, 2016
Great graphics, nice music. Controls are sometimes unresponsive. I don't see why the adventurer must avoid all obstacles, he could very well land ON rocks, for example. Not sure collisions are too accurate. Far too much grinding. And with such a fine game engine, you could make a game deeper than a simple endless runner. For starters, I'd love to see a world map to link various levels, non-linear would be great, etc.
Hi N7791, nice to meet you. Thank you for your compliments. Yes, it should be nice to have a game more deeper, but for our first title we decided to work on a small game. In the future, if the game achieves good results, we'll improve it or we'll start to work on a second title. But the map is a great idea. I'm starting to think about it. Thank you!
innmerchant
Jul. 12, 2016
Thanks for the quick bug fix! From the word go, this is my favorite Runner. Great genre mash-up with the leveling, RPG stuff. Alchemy upgrades are a great addition. It's great that every character is attainable to purchase and has their own goals. 5/5. For future versions/sequels maybe a visual change/element to upgrading and/or a character-specific potion, like temporary flight for wizards, temp auto-fire for bow, longsword (range) for warrior, ground effect for hammer, life-steal for assasin, etc. More reason to level every class. Thanks again, great game! <3
Thank you for your idea :D I put them on my notepad for the future. And, when the K+ Beta is over, feel free to tell to your friend about the game :D
N7791
Jul. 03, 2016
Thanks for your replies, CO2. Yes, I have also bought the magician and the elf (12500 gold to level-up is really expensive).
As you can read in other comments, we're working on a patch with some improvements AND a rebalancing of coins e diamonds costs. But keep in mind that level up is the only monetization mechanic in the game and also is not mandatory.
N7791
Jul. 03, 2016
It's really annoying not to be able to hit more than one-two enemies in a row (delay between attacks is far too long). Ofc you can (and should) jump over what you can't hit, but once there are fireballs and deadly ceilings, or 3 or more enemies, you die.
You can level up the first character in order to have more attack before the delay. Or, if you prefer, you can buy a second character (my suggestion is the dwarf, but many players like the elf :D), that have a different attack system.
chaosguard
Jul. 21, 2016
Would be nice to be able to map my own keys for attack/jump. Dont like using z/x at all.
Hi chaosguard, nice to meet you. You can use the alternate conf, Q and W if you prefer. We're evaluate if add the feature that give to the player the options for mapping keys in the game but is low priority for now. Thank you for your feedback!