Rogue Isles

Rogue Isles

by ConnorBohan
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Rogue Isles

평점:
4.0
출시일: April 13, 2020
최종 업데이트: May 07, 2020
개발자: ConnorBohan

Rogue Isles의 태그

설명

해킹, 베기, 죽음을 반복하며 적을 물리치는 근접 전투 탄막 로그라이트 게임!

플레이 방법

W, A, S, D로 이동, 좌클릭으로 공격, 우클릭으로 창 던지기, 스페이스로 포션 마시기

FAQ

Rogue Isles란 무엇인가요?
Rogue Isles는 Connor Bohan이 개발한 로그라이크 턴제 전략 게임으로, 플레이어가 절차적으로 생성된 섬을 탐험하는 게임입니다.

Rogue Isles는 어떻게 플레이하나요?
Rogue Isles에서는 캐릭터를 조작해 섬을 탐험하고 자원을 수집하며, 적과 전투하고 턴제 이동과 행동을 통해 진행합니다.

Rogue Isles의 성장 시스템은 어떤 것이 있나요?
Rogue Isles는 업그레이드와 아이템 수집이 핵심 성장 시스템으로, 새로운 섬을 탐험하면서 캐릭터를 점점 더 강하게 만들 수 있습니다.

Rogue Isles는 누가 개발했나요?
Rogue Isles는 Connor Bohan이 개발했으며, Kongregate에서 플레이할 수 있습니다.

Rogue Isles만의 로그라이크 게임과의 차별점은 무엇인가요?
Rogue Isles는 절차적으로 생성되는 섬, 턴제 전략 플레이, 탐험과 생존에 중점을 둔 도전적인 로그라이크 형식이 특징입니다.

개발자 업데이트

Apr 17, 2020 1:49pm

version 4
- Added auto attack feature (which you can toggle on in the options menu)
- Added screen shake toggle (in options menu)
- Reworked rock golem AI to make him less likely to run off the map
- Boss HP comes back if you exit and reenter the room
- Pressing ‘e’ also throws javelin

댓글

0/1000
ghettoleelewis avatar

ghettoleelewis

Apr. 15, 2020

464
17

Upgrades felt slightly underwhelming. Wish there was a way to get some money back for weapons/armor purchased. New Game+ didn't seem that different from the first playthrough. Overall the game seems a bit short. "isles" implies there's more than one main level. I would love to see this game expanded with more content.

That said this game was a lot of fun. Smooth, decently balanced gameplay. Only bug I found was a gold coin stuck in a lake (only happened once).

RavenBlackX avatar

RavenBlackX

May. 21, 2020

105
4

As others have said, the weapon/armor upgrades are so weak except for the top one that it's just not worth upgrading incrementally. If you could sell back the previous item at a 20% discount or something (which you could hint by presenting a trade-in value for your starting equipment) then the incremental upgrade path would seem less stupid.

And as someone else said, it's weird that bullets go through the landscape items, especially when you get to the dog-creatures that appear to be supposed to be an 'advanced' enemy, but they're trivially easy because you can just stand behind a piece of landscape and stab them through it, their charge attacks are rendered useless. Makes for a very weird progression. Also the medium green slimes being more dangerous than two of the bosses!

Darth_Sirov avatar

Darth_Sirov

Apr. 14, 2020

245
12

Also, after finishing the game twice, might want to add some kind of bonus of some form, as just increasing difficulty (by way of adding more enemies per zone) just doesn't really cut it that much. It's basically forcing people to just progress to a harder level without the ability to backtrack and level themselves to maximum to enjoy the fruits of their growth.

zephirith avatar

zephirith

Apr. 14, 2020

245
14

Nice Game, just a few feedback - 1. The stone golem can bug out if it charges out of one of the exits to the room next door. 2. The boss fights become trivialized by exploiting the exits(can easily dodge, or just wait for spear cooldown), maybe make the room locked or restore boss HP if player leaves the room? 3. It's far better to just save up the gold to buy the best weapon/armor than buy any of the ones before, making them less desirable.

ConnorBohan
ConnorBohan 개발자

Thanks for the suggestions! I'll definitely fix #2 in the next update and I'll see what I can do for #1 and #3 after that.

Darth_Sirov avatar

Darth_Sirov

Apr. 14, 2020

141
10

I like it. Although my biggest issue is how the crosshairs are too opaque and has a tendency to block anything behind it (bullets and enemies included). If it's slightly transparent, it should be much easier on the eyes.

ConnorBohan
ConnorBohan 개발자

Good suggestion, added a cursor transparency slider in the options menu