Cosmic Clicks
by Dark_Timmy
Cosmic Clicks
Cosmic Clicks의 태그
설명
Cosmic Clicks는 두 명의 부조종사 Steve와 Max(게임 Boss 101에서 등장)와 함께 은하계를 질주하는 레이스 게임입니다. Excelsior호를 조종해 은하 팔을 돌며 업그레이드와 클릭으로 지구로 귀환하세요. Steve와 Max가 조언과 유머로 도와주며, 그들의 옛 친구들도 만날 수 있습니다. 이 게임은 "클리커" 콘셉트의 재미있는 어드벤처 게임으로, 얼마나 빠르게 우주선을 업그레이드해 최고의 기록을 세울지 스스로 도전하게 만듭니다. 당신도 할 수 있을까요?! 기록을 공유해보세요! 모두 안녕하세요! Cosmic Clicks의 제작자 Tim입니다. 플레이해주셔서 정말 감사합니다! 여러분의 피드백 덕분에 속편 개발에 큰 영감을 받고 있습니다. 현재 Boss 101의 속편도 Steve와 Max와 함께 만들고 있으니, 곧 소식 전해드릴게요!
플레이 방법
모든 조작은 마우스로 가능합니다! 우주선을 업그레이드하며 은하계를 가장 빠르게 질주해보세요!
FAQ
Cosmic Clicks란 무엇인가요?
Cosmic Clicks는 Dark_Timmy가 제작하고 Kongregate에 게시된 우주 테마의 방치형 클릭 게임입니다.
Cosmic Clicks는 어떻게 플레이하나요?
Cosmic Clicks에서는 우주선을 클릭해 마일을 생성하고, 업그레이드의 주요 자원인 "치즈"를 모읍니다.
Cosmic Clicks의 주요 성장 시스템은 무엇인가요?
Cosmic Clicks에서는 치즈를 사용해 승무원을 구매 및 업그레이드하며, 클릭당 마일과 초당 마일을 늘릴 수 있습니다.
Cosmic Clicks만의 방치형 게임 장르의 독특한 특징은 무엇인가요?
Cosmic Clicks는 우주 여행 테마로, 플레이어가 우주선과 승무원을 업그레이드하며 먼 행성을 향해 여행하는 것이 특징입니다.
Cosmic Clicks는 오프라인 플레이가 되거나 싱글 플레이어 전용인가요?
Cosmic Clicks는 오프라인 진행을 지원하지 않는 싱글 플레이어 브라우저 방치형 게임입니다.
댓글
Monstrofocozo
Feb. 10, 2014
You know what could be kind of cool? Mixing this game with something like Faster Than Light or the other spaceship management games. Have it be an active-idle spaceship game, where crew stats/etc increase over time but increase more with upgrades/clicks. The ship could slowly improve, and you could maintain/enhance the dialogue that you've got going here. New upgrades could bring in new crew members, and new dialogue with them. That'd probably be fun.
HEY!! Where were you in the brainstorming sessions at Starbucks while we were talking about this!!! Good idea! I had some ideas about blowing this idea out a little more and you might be surprised to hear that some of your ideas match up with what I was thinking. LOVE IT! I might get on a sequel in a little while and I'm glad you enjoyed this game. It was super fun to make and the response has me considering a sequel sooner than later! Best, -Tim
KidA1515
Feb. 12, 2014
Fun game, but the output/cost of non-hyperdrive upgrades seriously needs to be rebalanced. I've currently got 3 hyperdrive upgrades, and have been spending billions getting the non-hyperdrive upgrades (17 so far). Even with all these non-hyperdrive upgrades, my hyperdrives account for over 97% of my output. Some balance would help here - all your interesting low-level upgrades are functionally worthless.
Yeah, I mentioned that in an earlier comment and that one is on me. The long story was I did a little balancing at the end to reduce the amount of upgrades needed and that tossed off the effectiveness of the early ones. I'm OK with the overall effect since it brought the game time to what I was looking for but I totally agree it makes some of them look worthless. I think with all the nice responses and suggestions I now have a bunch of good info for a sequel. I'd like to bring in a lot of the stuff people want (or as much as I can reasonably put in). Thanks much for the comment and the thinking! I'm glad to hear feedback like this! Best, -Tim
manbeast
Feb. 10, 2014
I enjoyed this idle game more than others for the simple fact that you can finish it in one sitting. After a while playing a game for weeks that just idling become redundant and makes you hate the game. I would suggest that beyond just having messages come up when you upgrade you should have them cycle through a serious of preprogrammed lines that you can either then enjoy or ignore and could also make them never say the same thing twice so you wouldn’t cause repetition, but was worth a couple hours.
TOTALLY agree and thank you for that. I think you are pointing out one of the things I will be aiming to address on games going forward. I love random new dialog on stuff too. I think you are making an interesting case here about the lines I can draw from during the upgrade sessions. I like it! I'll have to go back to the lab and see what I can do with that. Boss 101 had this sort of thing going and I went with a new dialog system for Cosmic Clicks. I think maybe I can merge the best of both! Thanks for the comment and I appreciate you taking a moment to write! best, -Tim
MonsterreactioN
Feb. 10, 2014
First overall great game, i absolutely love most of the dialogs, it's hard to make somebody laugh with this short dialogs but you did it, the artwork is pretty good for an idle game, but there is a point which isn't perfect in my eyes. Balancing ! Once u have the first HDRIVE update everything else is useless ...
Yeah, that was one of the balancing issues I was looking at. You might find it interesting that an early version took about two plus weeks to 'finish' without using an auto-clicker and it wasn't much faster WITH an auto-clicker. I pulled out a spreadsheet and did a bit of math to figure out an optimal upgrade path. Those H-drives are totally buff I agree and make you tons of "speed" for the run. They do help upgrade any and all remaining areas though. Thank you for the comment too and the thoughts. Really good to hear the feedback from you and the others! Hope you check back as more games are coming! Best, -Tim
ad3ross
Feb. 15, 2014
The prices might be easier to read if they were more like: 145, 2.98 K, 31.9 K, 872 K, 3.12 M, 43.5 M, 653 M...
Hey, that's an interesting idea! I hadn't thought of shortening like that. I also was thinking of a comma on those little numbers! Thanks for the comment! I do appreciate it! Best, -Tim