Necromancer's Quest Beta

Necromancer's Quest Beta

by ExperaGameStudio
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Necromancer's Quest Beta

평점:
3.3
출시일: September 23, 2015
최종 업데이트: September 23, 2015

Necromancer's Quest Beta의 태그

설명

먼 세계의 혼란스러운 지역, 네 왕국에서는 강령술과 암흑 마법이 두려움과 혐오의 대상입니다. 하지만 젊고 강력한 강령술사는 강령술이 반드시 '악'이 아니라는 것을 증명하고 싶어합니다. 그 목표를 위해 사람들을 돕고, 퀘스트를 해결하며, 언데드 군대를 활용합니다. ‘강령술사의 퀘스트’는 턴제 전략 게임입니다: 네크로폴리스를 건설·확장하고, 자원을 모으며, 언데드 병사를 소환하고, 퀘스트를 완료하며, 적의 침입을 막아 선한 강령술사도 있다는 것을 세상에 보여주세요! 참고: 게임은 아직 베타 버전으로, 앞으로 크게 변경될 수 있습니다. 여러분의 피드백으로 더욱 개선할 예정입니다. 스토리는 더 큰 이야기의 서막일 뿐입니다. 베타 기간에는 소규모 수정과 밸런스 조정만 진행하며, 궁극적인 버전은 추후 출시할 계획입니다. 크롬 사용자 안내: 곧 크롬에서 작동하는 WebGL 버전도 출시할 예정입니다. Unity WebGL 컴파일러가 아직 프리뷰 버전이므로, 기술적 문제가 발생할 수 있습니다. 문제가 있다면 Firefox와 Unity Web Player로 플레이해보세요.

플레이 방법

‘플레이 방법’은 새 게임 시작 시 표시되며, 일지에서 언제든 확인할 수 있습니다. 일지를 읽어 강령술사의 이야기를 따라가세요. 건물, 유닛, 마법을 구매하려면 좌상단의 도메인 패널을 이용하세요. 자신의 상태(유닛 수, 마나 및 골드 유지비, 명성, 군사력, 활성화된 마법, 건물, 네크로폴리스 체력 등)는 좌하단의 개요 패널에서 확인할 수 있습니다. 퀘스트는 우상단의 퀘스트 패널에 나열됩니다. 게임 로그는 우하단에 있으며, 현재 턴 수와 이벤트를 볼 수 있습니다. 자원은 네크로폴리스에 다양한 건물을 짓거나, 퀘스트 해결 및 침입 격퇴로 얻을 수 있습니다. 침입은 10턴 이후 무작위로 시작되며, 퀘스트와 마찬가지로 턴이 지날수록 강해지니 항상 경계하세요. 팁: 퀘스트 시작 전 난이도를 꼭 확인하세요. 너무 어려운 전투를 선택했다면 언제든 후퇴할 수 있습니다. 전투에서 패배해 군대가 전멸해도 마지막 저장 게임을 불러올 수 있습니다. 게임은 매 턴 자동 저장됩니다!

댓글

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ExperaGameStudio avatar

ExperaGameStudio

Sep. 23, 2015

39
0

FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.

grivas avatar

grivas

Sep. 23, 2015

19
0

During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)

ExperaGameStudio
ExperaGameStudio 개발자

Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)

erifnevow avatar

erifnevow

Sep. 23, 2015

12
0

I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.

ExperaGameStudio
ExperaGameStudio 개발자

Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)

FireNinja2013 avatar

FireNinja2013

Sep. 23, 2015

6
0

This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.

ExperaGameStudio
ExperaGameStudio 개발자

Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)

Avalus avatar

Avalus

Sep. 23, 2015

15
2

Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.

ExperaGameStudio
ExperaGameStudio 개발자

We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!