Hyperspace War

Hyperspace War

by Frengil
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Hyperspace War

평점:
2.5
출시일: October 26, 2010
최종 업데이트: October 30, 2010
개발자: Frengil

Hyperspace War의 태그

설명

Fight 10 different enemies with your well armed space ship in the abyss of hyperspace.
Buy and upgrade your weapons as well as your shields, armor and engine to stand as long as possible the horror of war.

플레이 방법

arrow keys or wasd : move ship
left mouse button : shoot
mouse : aim

개발자 업데이트

Oct 15, 2010 7:20am

27-10-2010 : Version 1.2

- decreased spawning enemies
- enemies no longer got unlimited
weapon range
- decreased upgrade costs
- enemies no longer spawn near the ship
- fixed the Upgrade PopUp error

댓글

0/1000
A73K avatar

A73K

Oct. 26, 2010

5
0

Thought it was a fun game. I have a couple of constructive criticisms comments however: first of all the number of enemies as you progress through levels jumps up way to fast I thought, I also didn't like how enemies have an unlimited shooting/targeting range, and upgrade costs rise a little steep compare to the actual benefit gained (like engine speed for example).

I's also like to see "w, a, s, d" movement support and perhaps boss levels.

Thanks, 3/5!

Darco avatar

Darco

Oct. 26, 2010

2
0

Great little game so far. But a couple ideas. Ability to remove weapons after you buy them so that a person can try out different groupings of weapons without having to restart. If this ability is in game, it is not obvious enough. And as another poster said, make enemies spawn at least 1/3 of the screen away.

Great work so far. Good luck

SCOninja avatar

SCOninja

Oct. 26, 2010

3
1

about 80% of the bugs dont happen if u arent stupid enough to let them happen. Steep curving in the shop menu and the level/enemy curve can be too fast for some. 3/5, but a tutorial would help... i guess

Quimper avatar

Quimper

Oct. 26, 2010

1
0

Get rid of the upgrade popup bug. Also, when you have as little hp as you do in this game. You really dont need the enemy to spawn on top of you dealing, what, 30 damage? That is unrecoverable in the later bullethell. Make the enemy spawn at least 1/3 screen away from your ship.

Eridanios avatar

Eridanios

Oct. 26, 2010

1
0

a little buggy, a little slow, creatures are hard to see. 2/5