Necronomicon - Book of Dead Names
by GamesofCthulhu
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Necronomicon - Book of Dead Names
Necronomicon - Book of Dead Names의 태그
설명
Battle once again against the Cthulhu Mythos of HP Lovecraft in this sequel to the Necronomicon Flash Card Game.
Play creatures, characters, ancient tomes, and other cards directly onto the playfield. Attack your opponent while trying to avoid losing all your sanity and becoming ‘suicidal’.
Try to survive as the ‘stars align’ and 1 of 3 different Great Old Ones comes in to play to instill chaos into the game.
Complete rounds, and go for the ‘S’ rank in all 30 rounds. Try to get all 18 achievements.
And finally, thank you to all my Kongregate friends who are largely responsible for the card artwork.
플레이 방법
Full tutorial in game.
Replaying older rounds – Note, that replaying an earlier round and losing will disable the flashing button for the current round you have yet to play. To get around it, goto to the menu, and load game. You’ll then be taken to the latest round you unlocked, but you didn’t attempt yet.
개발자 업데이트
V1.4 – more bug fixes, type on Dispel card, changed wording of Misk Uni. Fixed minor errors on tome arcane removal (player 2 tomes affected player 1 arcane in places). Thanks to all who reported. term3186, Supercrate, fried1409 , and others.
FAQ
Necronomicon: Book of Dead Names란 무엇인가요?
Necronomicon: Book of Dead Names는 러브크래프트 호러에서 영감을 받은 컬렉터블 카드 게임(CCG)으로, Games of Cthulhu에서 개발했습니다.
Necronomicon: Book of Dead Names는 어떻게 플레이하나요?
Necronomicon: Book of Dead Names에서는 카드를 모아 덱을 구성하고, 주문, 하수인, 다양한 효과 카드를 사용해 상대의 체력을 0으로 만들어 AI 상대와 대결합니다.
Necronomicon: Book of Dead Names의 주요 성장 시스템은 무엇인가요?
이 게임은 매치에서 승리하거나 특정 도전 과제를 완료하면 새로운 카드를 해금하여 컬렉션과 덱에 추가할 수 있는 시스템을 갖추고 있습니다.
Necronomicon: Book of Dead Names만의 독특한 메커니즘이 있나요?
Necronomicon: Book of Dead Names는 '정신력'이라는 게임 메커니즘을 도입하여, 일부 카드와 효과가 체력과 정신력 모두에 영향을 주어 전략적인 깊이를 더합니다.
Necronomicon: Book of Dead Names는 어떤 플랫폼에서 플레이할 수 있나요?
Necronomicon: Book of Dead Names는 Kongregate에서 무료 브라우저 게임으로 플레이할 수 있습니다.
댓글
WDDW
May. 08, 2011
I really miss the multiple and random effects of sanity loss from the original game, always unpredictable (that's the meaning of insanity!). You never knew what could happen, and, best of all, you had to adapt your gameplay to the different obstacles if you want to survive. This game is not the same without that "chaos factor"...
TheWaaagh
Jul. 28, 2011
Was so excited for this sequel... started playing, wasn't bad. Then one game my sanity finally reached zero. "Ooooooo" I said to myself, "I wonder what awesome game changer I'll get this time? Xenophobia? Schizophrenia? Some awesome Megalomania?" Then.... nothing. I just couldn't play cards until I got my sanity back up. I loved the original because sanity was more than just a mana point counter, it actually effected the game and gave it more depth than just "keep beating the enemy with the most cost effective cards." Is this sequel just a cruel joke from the elder gods to make me go insane from withdrawal of a true successor to the original?
SuitedCriminal
Apr. 07, 2011
I've been waiting a long time for this sequel, and I'm so glad it's finally here!
Some things I love about this game include:
The wide range of cards now available, the amazing artwork (if i do say so myself ;) ), the achievements and the new level select and ranking system.
However, I believe the game could be vastly improved with 2 small features - when loading the game, it should go to the level select screen, instead of going straight into a match.
The other feature is the card library. I miss this feature from the first game, where you could view the entire list of cards in the game with ease.
Another thing I miss is the ability to unlock cards as you play through. I really enjoyed playing with a limited deck at first and then expanding it as i progressed through the game.
However, I thoroughly enjoy this game, and well done for managing to create another masterpiece!
5/5, and favourite!
Matpmar
Jun. 05, 2011
This game desperately needs badges. Including one for making Cthulhu go insane.
Rhygadon
Mar. 10, 2011
I loved the first game, and was happy to see a sequel ... but overall I'm finding this one much less compelling. Specifically:
- Sanity loss is almost never a factor, since sanity totals usually stay so high that it's irrelevant. Thus one of the major balancing factors of the original game is eliminated, and many cards lose their significance. Discarding for sanity is never necessary, and playing a high-cost card doesn't feel like a difficult choice.
- The game seems way too easy overall. I only lost 3-4 games on the way to completion, and got S rank on the first try in all but about 5 cases. I was sad to see that even Great Cthulhu had far weaker stats than I did.
- I hope the challenge modes from the first game will return; they provided most of the replay value for me.
Sorry for all the negativity -- it's still a great concept, I just hope it can reach its potential!