Incremental Adventures
by Gniller
Incremental Adventures
Incremental Adventures의 태그
설명
Lead your heroes in their neverending adventures!
플레이 방법
Use your mouse to create a hero. After you've created your first hero, the first goal is to get to floor 4. At this point another base skill point is rewarded. You can now reskill your hero with 6 points instead of 5. At floor 9, the same thing happens (6>7). At floor 10 however, you unlock a secondary hero! Allowing you to customize your team at a new level of flexibility. After this, your first "big" goal is to get your team to level 100. At this point you'll unlock the first prestige layer. This resets your level for a variety of boosts. Now there is much more to unlock after this, but I don't want to spoil it all! Enjoy!
개발자 업데이트
- Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up
— For those of you that are interested in the internal math, the related formula was changed from [(TLn-1 points / ((TLn-1)^2*100))^(0.7^((TLn-1)^0.5))] to [(TLn-1 points / ((TLn-1)^2*100))^(0.775^((TLn-1)^0.5))], not including the diminishing return that applies when available points surpass currently claimed points
- Fixed a bug that caused auto-ascend “when possible” to not work as intended, if the “autobuyers on manual ascensions” option was disabled
- Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock
- Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN
- Fixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder
FAQ
Incremental Adventures란 무엇인가요?
Incremental Adventures는 Gniller가 개발한 방치형 게임으로, 모험가 파티를 관리해 몬스터와 보스를 물리치고 자원을 얻으며 성장하는 게임입니다.
Incremental Adventures는 어떻게 플레이하나요?
Incremental Adventures에서는 영웅 팀을 구성하고 업그레이드하여 자동으로 스테이지를 돌파하며, 골드와 아이템을 획득해 파티의 전력을 강화합니다.
Incremental Adventures의 성장 시스템에는 어떤 것들이 있나요?
Incremental Adventures에는 영웅 레벨 업, 새로운 능력 해금, 장비 획득, 그리고 영구적인 보너스를 얻을 수 있는 프레스티지 시스템이 있습니다.
Incremental Adventures는 오프라인 진행을 지원하나요?
네, Incremental Adventures는 오프라인 진행을 지원하여, 게임을 플레이하지 않을 때도 파티가 전투를 이어가며 보상을 획득합니다.
Incremental Adventures는 어떤 플랫폼에서 플레이할 수 있나요?
Incremental Adventures는 Kongregate 등 웹 브라우저에서 무료로 플레이할 수 있습니다.
댓글
faca202
Sep. 14, 2024
Games get weird when the best way to play is not to play at all
LoganCraft
Oct. 15, 2024
Congratulations traveller. You have reached level seven million, six hundred ninety four thousand, two hundred and eight. As such you are now able to advance to floor level 39. This dungeon, man.
rockydennis
Sep. 30, 2023
@miambox - we have very different philosophies. Even though I have 5 Paladins, I actually don't care about healing. I have them for the morale - to boost the attack stats of my Warrior. I have 100% overkill for my Warrior. My goal is to run through the floors as quickly as I can, so I can prestige / ascend as fast as possible. Since my Warrior strikes first before the enemies, I want to kill them all with a single attack from him for each floor, rather than each of my team taking turns like I would with a different lineup. Since I'm focused on first/one strike killing, I have minimal health and armor for my Warrior, and max out my damage. It's worked okay so far - I've ascended today. And when I get Heirloom of Legends, that will reduce the number of enemies on each floor to one, so I'll switch to a Ranger to up my attack with critical hits.
Hacksawz
Aug. 13, 2019
Can we get an upgrade that makes combat a little faster?
There are some upgrades in-game, but with the new update, increasing your highest floor has a stronger speed increase effect on lower floors as well.
Potrach
Aug. 15, 2019
Would be cool to have some kind of "trample" skill or ability to deal % of overkill damage to the next target. It pains me to see my heavy hitter finish off enemy with 10 hp...
This may very well just be on my wish-list for the game. But new features have to wait until the core of the game is polished enough to extend it with new features. I feel that its getting there though! (Edit: this is in the game these days through the Armory)