Star Fall
by GoldenGearGames
Star Fall
Star Fall의 태그
설명
Originally developed for the Experimental Gameplay Project's May 2010 'High Velocity' competition, this game is about a falling star that is burning out. Catch Dreams and Golden Dreams for star power while avoiding Nightmares. Rainbow Dreams have random effects including super sized star, Nightmare shield and the rainbow tail.
플레이 방법
Use the mouse to move around and collect dreams while avoiding nightmares in this insanely fast-paced game.
개발자 업데이트
Reviews:
Rock Paper Shotgun
http://www.rockpapershotgun.com/2010/05/31/harder-better-faster-stronger-starfall/
Kotaku
http://bit.ly/9tYwSf
댓글
Tsara
Jun. 12, 2010
Way to fast to actually have any kind of strategy. You basically can't react fast enough to do anything other than just let the game scroll along. Decent enough concept for a simple game, but needs more (other than the speed adjustment).
Selva
Jun. 12, 2010
Hmm... Paralax scrolling. Mouse control (sluggish), Bits moving to fast to deal with. What is experimental here? The mosaic lok is cool though.
YaGames
Jun. 12, 2010
This was written for the High Velocity competition. http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/
It met its goals.
GoldenGearGames
Jun. 12, 2010
One strategy that was suggested but not part of the original design is to occasionally take a hit from a nightmare to slow down and regain control.
Blue101
Jun. 12, 2010
(first!) well this was not even really wroth my time :(