Necropolis
by GregoryWeir
Necropolis
Necropolis의 태그
설명
여성 모험가이자 급진적인 증기 기술자, 릴리안 트레비틱 양이 모험과 지하에 숨겨진 보물을 찾아 악명 높은 아오의 네크로폴리스에 도착했습니다. 그녀는 교묘한 함정과 생존에 도움이 되는 장비들을 만나게 됩니다. 과연 그녀는 25층을 무사히 통과할 수 있을까요? 매번 새로운 게임이 펼쳐집니다!
플레이 방법
방향키로 이동, Z키로 도구 사용해 함정 해제, X키로 특제 회복약 마시기. 각 층의 레버를 찾아 25층을 통과하면 승리합니다.
개발자 업데이트
Update 12/13/08:
Finally fixed a long-standing bug that would result in the game failing to display the next level.
Fixed labels for body slots on end screen.
FAQ
Necropolis란 무엇인가요?
Necropolis는 Gregory Weir가 개발한 브라우저 기반 탐험 및 퍼즐 게임으로, 죽음의 도시를 탐험하는 게임입니다.
Necropolis는 어떤 장르의 게임인가요?
Necropolis는 로그라이크 요소가 가미된 어드벤처 퍼즐 게임으로, 탐험과 환경 스토리텔링, 도전적인 퍼즐이 특징입니다.
Necropolis는 어떻게 플레이하나요?
Necropolis에서는 캐릭터를 조작해 서로 연결된 방을 탐험하고, 퍼즐을 풀며, 함정을 피하고, 비밀을 발견해 네크로폴리스를 진행합니다.
Necropolis의 개발자는 누구인가요?
Necropolis는 인디 게임 개발자 Gregory Weir가 제작했습니다.
Necropolis의 독특한 특징은 무엇인가요?
Necropolis는 미로 같은 레벨, 암호 같은 단서, 비선형 탐험, 그리고 세심한 관찰과 실험을 유도하는 분위기 있는 설정이 특징입니다.
댓글
ZeichiVos
Oct. 21, 2010
This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?
DuskRaven
Jul. 07, 2010
Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....
Atsuiai
Mar. 27, 2011
Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D
Daltinthedagger
Aug. 23, 2010
It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either.
In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.
jambaree
Jul. 10, 2012
You found "Akward Tweezers (no bonus)" Would you like to replace your "Rubber Gloves of Science (+6 Health, +6 Disable)"? Uhh...