Quadroscope
by Gret_Kos
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Quadroscope
Quadroscope의 태그
설명
반전이 있는 퍼즐 게임입니다. 줄이 파괴될 때마다 그래픽 효과가 발생합니다. 진행할수록 효과가 점점 복잡하고 강렬해집니다. 이 효과들을 게임 메커니즘의 일부로 활용하는 것이 목표입니다. 난이도뿐만 아니라 점점 강해지는 효과에도 적응해야 합니다. 이 색다른 경험을 즐기시길 바랍니다. 옵션 메뉴에서 게임 플레이 팁을 끌 수 있습니다.
플레이 방법
W, A, S, D 또는 방향키로 블록을 이동시키고, SPACE 또는 ENTER로 배치하세요.
댓글
dalewj
Apr. 18, 2014
its needs something else, not sure what. but overall after a while i got bored.
ScreenhogDotCom
Apr. 17, 2014
OK, I gotta admit that this is a really clever game. My main criticism is that I was confused for a few minutes when I wasn't able to place a block in a spot that was clearly available by Tetris rules. Perhaps if each zone had a slightly shaded area that showed where you were allowed to place a block?
Only other thought is to have a small multiplier bonus for clearing one side, and a larger one for clearing all 4 simultaneously. I'm only able to reach about a 1.5 multiplier, even though 4 is apparently possible.
When you place a block in a wrong position, the cells of the block are marked: green '+' means that you can place a cell there, red 'x' means that you cannot. If the block is fully outside incomplete lines and you try to place it, green bars will show where you can place and where you can't. Thanks for your comment and suggestions, by the way :)
SteliosS10
May. 16, 2014
walkthrough here: https://www.youtube.com/watch?v=vliKaXByZxM
unekdoud
Apr. 24, 2014
As a puzzle game the idea is ok, though it would be even more interesting on a larger-sized board. Controlling is tough for players used to regular tetris controls - why not give an option for players to choose the behavior of the warping? What makes it worse is that regular movement is painfully slow, making adjustment by even half a block quite time-consuming. As for the messages, they do add some flavor to the game but perhaps some variety in presentation would be better than just red-text-green-text.
Shirow
Apr. 20, 2014
Suggestion : When trying to do "Warp Moves", make the Collision point on the edge of ghost, and not edge of physical blocks. This prevents a twitch player from doing Warp+Lock immediately, and creates fumble time. Also, adds a little confusion.
I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures: https://docs.google.com/document/d/1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ