The Last Bunker

The Last Bunker

by HyperHippoGames
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The Last Bunker

평점:
3.0
출시일: May 24, 2017
최종 업데이트: June 09, 2017

The Last Bunker의 태그

설명

Hyper Hippo의 기상천외한 신작 프로토타입! 누군가(당신은 아님)가 끔찍한 바이러스를 퍼뜨려 사람들이 좀비로 변하고 있습니다! 다행히 엄청난 부자이자 초예민한 당신은 '최후의 벙커'를 소유하고 있습니다! 좀비 무리를 피해 도망치는 지친(그리고 약간 냄새나는) 생존자들을 받아들이세요. 물론 구조된 생존자들은 벙커에서 일해야겠죠? 제독소, 진료소, 카페, 보급소를 거쳐 실험실에서 소중한 과학을 생산하게 하세요. 좀비나 생존자에게서 떨어지는 골든 브레인과 과학을 모아 터렛 추가, 좀비 함정, 생존자 생성 속도 증가, 클릭 강화 등 다양한 업그레이드로 벙커를 강화하세요. 마우스로 좀비를 터뜨리는 게 지겹다면, 능력을 사용해 지뢰, 철조망, 공습 등 다양한 방어 수단을 활용할 수도 있습니다. 참고: 이 게임은 초기 알파 버전의 "버티컬 슬라이스" 프로토타입입니다. 앞으로 더 많은 멋진 기능과 콘텐츠가 추가될 예정이니, 즐기셨다면 댓글로 의견을 남겨주세요! 무엇이 재미있었는지, 아쉬웠던 점, 추가되었으면 하는 점 등 여러분의 피드백을 기다립니다. 언제나 플레이해주셔서 감사합니다!

플레이 방법

- 마우스로 생존자를 선택해 속도를 잠시 올릴 수 있습니다. - 좀비, 보스, 루트 달팽이를 클릭해 피해를 주고 잠시 느리게 만드세요. - 프로세서(제독소, 진료소, 카페, 보급소 등)에 대기 중인 생존자가 충분하면 해당 프로세서를 선택해 여러 명을 한 번에 처리할 수 있습니다. - "연구 및 업그레이드"에서 능력을 선택해 자원이 충분할 때 소환하거나 발동하세요.

개발자 업데이트

Jun 12, 2017 3:05pm

Thank you to everyone who has played and provided feedback thus far, please keep it coming!

댓글

0/1000
Selva avatar

Selva

May. 25, 2017

35
0

Okay. Nice "Pre Alpha." Suggestions follow. 1. Get the stat and help buttons out of the active play area. Loosing a survivor because the zombie is hiding behind the stat button is inappropriate. 2. Get a pause button. 3. Make clear what the upgrades do. (Manager?) 4. You have a glitch where the heads sometimes face the wrong way. 5. Progression is a tad slow. 6. The turrets do not seem to be particularly useful 7. Please do something about the reverse telefraging. Survivors spawning it an existing zombie and dying as a result is not a good plan. 8). The throughput speeds of the various levels of entry seem unbalanced. I'm not seeing how this achieves anything other than a larger and larger lock up of survivors in the bureaucracy. 9. Zombies and survivors could use a bit more variety in appearance. But that's a quibble. 10. How do you loose? Zombies can not harm the base so...

HyperHippoGames
HyperHippoGames 개발자

Great feedback! thanks for taking the time. To quickly address your notes. UI is not final and will absolutely need to be moved. Pause is being worked on, but is difficult to add retroactively. We are absolutely working on it. Agreed, Tooltips and upgrade clarity are needed. The facing glitch is in our backlog and bugs us too :). Progression and balance is ongoing, but does feel to slow at the moment, agreed. The spawn wave system needs to be rebuilt, which should address the irritating telefragging you mention. By thoughput speeds do you mean spawn speeds for enemies? if so, this is being looked into for our spawn wave revision for sure. Variety in zombies, survivors and bosses both aesthetically and mechanically are planned. No lose conditions beyond loss of efficiency and time, this will be given depth as we develop. This includes allowing zombies/bosses to harm your structures for sure. Thanks again!

KhaoticFuture avatar

KhaoticFuture

Jul. 19, 2017

18
0

Something causes massive lag to build up slowly over time (after about 30 min it is very laggy) I think it may be the blood splatters since that is the only thing that I can see that is constantly added but never disappear.

Bandman87 avatar

Bandman87

May. 24, 2017

26
1

for some reason the lab is not producing science for me

HyperHippoGames
HyperHippoGames 개발자

Hi Bandman, I appreciate the bug feedback! I am looking into this issue now. I haven't been able to reproduce it, but will continue to try to nail it down. Thanks for playing! Edit - This should be fixed today with the patch. Please let us know if you experience any more issues!

primeoffense avatar

primeoffense

May. 24, 2017

25
1

This is a really solid concept. I would suggest drastically expanding the turret's range so that it's actually useful and to decrease the constant clicking, which gets old kind of fast.

HyperHippoGames
HyperHippoGames 개발자

Hi Prime, Thanks for the kind words, very glad you enjoyed it. Agreed, I think the base range can be upped on the turrets. There is an upgrade to reduce the clicking required on enemies, but it is likely not enough. I definitely want to avoid click fatigue and have big plans to do so in the future, but in the interim I will look towards reducing this too. Thanks for playing! Edit - This has been increased with the latest patch released today. Give it a try!

me_amor007 avatar

me_amor007

May. 29, 2017

8
0

getting science... no problem, but the brains i need compared to the rate i get them (even after full upgrades) is terrible. Also the guns dont do much, i would like to know te power of clicking and the power of the guns compared to the strength off the zombies Keepit up and it wil be a graet game.

HyperHippoGames
HyperHippoGames 개발자

Hi Me_Amor007 Thanks for playing and the great feedback. We're looking into a potential bug with brains not dropping as much as they should for returning users. In addition to this, we're looking into adjusting the guns, zombie health scaling, brain drop scaling and click dmg scaling. Great idea about having the gun damage scaling with your click damage, we'll experiment with this and see how it works out. Stay tuned for updates soon and thanks again!