Takeover
by IriySoft
Takeover
Takeover의 태그
설명
수세기 동안 리바디스 제국은 대륙을 빛과 영광으로 통치했습니다. 하지만 이제 네크로맨서의 손에 넘어가 몰락하고 있습니다. 이제 정복의 시간이 왔습니다! 이 실시간 전략 게임에서 3개 국가 중 하나를 이끌고 리바디스의 전투에 참여하세요.
플레이 방법
내장 튜토리얼을 따라 진행하세요.
FAQ
Takeover란 무엇인가요?
Takeover는 IriySoft에서 개발한 실시간 전략 게임으로, 플레이어가 여러 진영을 조종해 판타지 왕국의 지배권을 두고 경쟁하는 게임입니다.
Takeover는 어떻게 플레이하나요?
Takeover에서는 군대를 이끌고, 거점을 점령하며, 자원을 수집하고, 적군과 전투를 벌여 각 맵의 목표를 달성해야 합니다.
Takeover의 주요 특징은 무엇인가요?
Takeover는 실시간 전투, 고유 능력을 가진 여러 진영, 업그레이드 가능한 유닛, 그리고 판타지 세계관의 캠페인 모드를 제공합니다.
Takeover의 성장 시스템은 어떻게 작동하나요?
플레이어는 레벨을 클리어하고 주요 거점을 점령해 업그레이드와 새로운 유닛을 잠금 해제하며, 각 미션에서 전략적으로 성장할 수 있습니다.
Takeover는 어떤 플랫폼에서 플레이할 수 있나요?
Takeover는 브라우저 기반 전략 게임으로, 데스크톱 컴퓨터의 호환 웹 브라우저에서 온라인으로 플레이할 수 있습니다.
개발자 업데이트
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
댓글
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.