Sacrifice

Sacrifice

by JunoStriker
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Sacrifice

평점:
2.8
출시일: February 24, 2014
최종 업데이트: February 26, 2014
개발자: JunoStriker

Sacrifice의 태그

설명

Do you have what it takes to be a hero?

One who will save the world from impending doom?

One who will risk his/her life for the greater good?

Are you willing to sacrifice... everything?

==================

This is a minimalist platformer made as an assignment. Yes, the graphics are pretty bad, and there's like, one sound in it. If time permits, I'll update the sounds, at the very least.

But, most importantly, have fun! It shouldn't take longer than 15 minutes to get through the story (unless you're going for the secret, good ending)! Comments and feedback are appreciated!

Hint: There is a reason why your abilities are in an inventory format. Perhaps something else can be done with them...

플레이 방법

WASD to move
Esc to access your skills and the Menu
Click on Save Points to save and heal
Drag special blocks away with your mouse

If you can't seem to enter the next stage, try walking instead of jumping through. Odd bug that I can't seem to fix.

개발자 업데이트

Feb 26, 2014 7:22pm

Feb 27 2014: New update! Your time is now visible in the inventory menu!

Also, when you finish the game, you will be informed of your score, and you can choose to upload it or go to the main menu.

Whether or not the uploading even works remains to be seen, but at least you’re not stuck in the ending anymore~

댓글

0/1000
Sir_Valimont avatar

Sir_Valimont

Mar. 25, 2014

3
0

The "good" ending of this game is too difficult. You need to tone down the levels prior to the end. 99% of people who bother trying will quit before they win ... and that's a very bad thing.

Suggestions for improvement:

1. The lava-bottomed creatures that fall to the ground kill you if you run into them from the side (often in a mid-air jump). This is needless; missing the jump is bad enough.

2. The fact that a moving platform does not pull you with it but forces you to run along on top of it is both counterintuitive and annoying as hell. Should be removed.

3. One way to improve the game would be to add save spots to every level towards the ending. Challenging is fine. So challenging that no one can ever win is not fine. It leaves a bad impression of your game when people quit without any satisfaction.

4. The visible radius around the player needs to be larger when that's an issue. (Trying to be subtle so as not to give anything away here).

JunoStriker
JunoStriker 개발자

Damnit, I haven't checked this in a while. Thank you for your feedback, Sir Valimont! Unfortunately, a mix of technical limitations and time constraints have birthed this game, so it isn't as polished as I would have liked it to be. Hopefully one day I can port it into a more stable engine or something and have the other design quirks ironed out. Maybe better use of the drag and drop mechanic. Maybe a better good ending. Better boss battle, for one, since the gauntlet before him is actually harder than the actual boss. Again, thanks for the feedback!

Sir_Valimont avatar

Sir_Valimont

Mar. 25, 2014

2
0

In the end my only real problem with this game is that the only way to figure out you're really supposed to try for the "good" ending is by insisting to yourself that it exists, and figuring certain things out. It's really tough to design hints that aren't too obvious as to what to do, but as it is I think the vast majority of people will play this game and miss out. It is interesting, however, how much caché there is in running through the game to the "bad" ending first before figuring out the good one.

Shikon avatar

Shikon

Feb. 26, 2014

2
0

Figured out how to do the good ending.

Apparently, though, it's nigh impossible to finish the game afterwards unless you're really, REALLY skilled.

I won't be posting spoilers. that's what jackasses do.

I couldn't finish the last two levels, sadly. And I don't think I ever will be able to, but getting to that point - damn it was hard. Fun, but hard. So much rage. 4 hours of gameplay. Maybe I'll take a crack at it another time. It's got hard as balls puzzles, once you get into the ACTUAL PART OF THE GAME THAT MATTERS, neat characters, especially Tsura...heh...you'll see why if you figure out how to beat the game. The animations are awesome, considering the game isn't very hard in the graphics department, and it's highly addicting until you rage quit.

1000 minas on Lord of the Craft could not motivate me to beat the game after I realized what the last level would be like. I wish I could just skip those levels and jump straight to the boss. XD

JunoStriker
JunoStriker 개발자

Thanks for playing, Shikon~ And an even bigger thank you for not spoiling the secret. If any of you DO figure out how to get the good ending, it would be nice to keep it to yourselves. Then again, I'm not the boss of you, and this is the internet, so....

Sir_Valimont avatar

Sir_Valimont

Apr. 02, 2014

1
0

I did finally beat the game on "good" mode. It is a pretty good game overall and could be much more popular on Kongregate. I do think it's a bit too difficult, as I mentioned below. I actually think the lighting radius is the biggest issue for the hardest levels, more than any other difficulty. Anyhow it's really a pretty decent game overall. I rated it 4 stars.

e271 avatar

e271

Feb. 25, 2014

1
0

Two issues. 1. If you get killed by the stars, you don't respawn. 2. Perhaps use Space rather than Esc for the menu.

JunoStriker
JunoStriker 개발자

Thanks for the feedback, death has been fixed. Space is used to skip text faster, and right now struggling with a bug when you win the game.